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authorAndrei Karas <akaras@inbox.ru>2016-06-21 14:48:50 +0300
committerAndrei Karas <akaras@inbox.ru>2016-06-21 14:48:50 +0300
commit71cccfd289845fcd31e64f35d600ebafd4aa29c6 (patch)
tree92aa5ed488968288b4308276e2ce889b872d14d1 /src/net/tmwa/charserverrecv.cpp
parent2db418d196b1778c0160420201066af824f6eae1 (diff)
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Split in Being setSprite into setSprite and setSpriteId.
Diffstat (limited to 'src/net/tmwa/charserverrecv.cpp')
-rw-r--r--src/net/tmwa/charserverrecv.cpp60
1 files changed, 20 insertions, 40 deletions
diff --git a/src/net/tmwa/charserverrecv.cpp b/src/net/tmwa/charserverrecv.cpp
index 982779a23..85f06159d 100644
--- a/src/net/tmwa/charserverrecv.cpp
+++ b/src/net/tmwa/charserverrecv.cpp
@@ -124,10 +124,8 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
msg.readUInt8("unused");
if (hairStyle == 0)
{
- tempPlayer->setSprite(SPRITE_HAIR_COLOR,
- 0,
- std::string(),
- ItemColor_one);
+ tempPlayer->setSpriteId(SPRITE_HAIR_COLOR,
+ 0);
}
else
{
@@ -150,42 +148,24 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg,
character->data.mStats[Attributes::DEX].base = msg.readUInt8("dex");
character->data.mStats[Attributes::LUK].base = msg.readUInt8("luk");
- tempPlayer->setSprite(SPRITE_HAIR,
- shoes,
- std::string(),
- ItemColor_one);
- tempPlayer->setSprite(SPRITE_SHOES,
- gloves,
- std::string(),
- ItemColor_one);
- tempPlayer->setSprite(SPRITE_SHIELD,
- cape,
- std::string(),
- ItemColor_one);
- tempPlayer->setSprite(SPRITE_HEAD_TOP,
- misc1,
- std::string(),
- ItemColor_one);
- tempPlayer->setSprite(SPRITE_WEAPON,
- bottomClothes,
- std::string(),
- ItemColor_one);
- tempPlayer->setSprite(SPRITE_FLOOR,
- shield,
- std::string(),
- ItemColor_one);
- tempPlayer->setSprite(SPRITE_CLOTHES_COLOR,
- hat,
- std::string(),
- ItemColor_one);
- tempPlayer->setSprite(SPRITE_HEAD_BOTTOM,
- topClothes,
- std::string(),
- ItemColor_one);
- tempPlayer->setSprite(SPRITE_HEAD_MID,
- misc2,
- std::string(),
- ItemColor_one);
+ tempPlayer->setSpriteId(SPRITE_HAIR,
+ shoes);
+ tempPlayer->setSpriteId(SPRITE_SHOES,
+ gloves);
+ tempPlayer->setSpriteId(SPRITE_SHIELD,
+ cape);
+ tempPlayer->setSpriteId(SPRITE_HEAD_TOP,
+ misc1);
+ tempPlayer->setSpriteId(SPRITE_WEAPON,
+ bottomClothes);
+ tempPlayer->setSpriteId(SPRITE_FLOOR,
+ shield);
+ tempPlayer->setSpriteId(SPRITE_CLOTHES_COLOR,
+ hat);
+ tempPlayer->setSpriteId(SPRITE_HEAD_BOTTOM,
+ topClothes);
+ tempPlayer->setSpriteId(SPRITE_HEAD_MID,
+ misc2);
character->slot = msg.readUInt8("slot");
const uint8_t sex = CAST_U8(msg.readUInt8("gender"));