From 71cccfd289845fcd31e64f35d600ebafd4aa29c6 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 21 Jun 2016 14:48:50 +0300 Subject: Split in Being setSprite into setSprite and setSpriteId. --- src/net/tmwa/charserverrecv.cpp | 60 ++++++++++++++--------------------------- 1 file changed, 20 insertions(+), 40 deletions(-) (limited to 'src/net/tmwa/charserverrecv.cpp') diff --git a/src/net/tmwa/charserverrecv.cpp b/src/net/tmwa/charserverrecv.cpp index 982779a23..85f06159d 100644 --- a/src/net/tmwa/charserverrecv.cpp +++ b/src/net/tmwa/charserverrecv.cpp @@ -124,10 +124,8 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, msg.readUInt8("unused"); if (hairStyle == 0) { - tempPlayer->setSprite(SPRITE_HAIR_COLOR, - 0, - std::string(), - ItemColor_one); + tempPlayer->setSpriteId(SPRITE_HAIR_COLOR, + 0); } else { @@ -150,42 +148,24 @@ void CharServerRecv::readPlayerData(Net::MessageIn &msg, character->data.mStats[Attributes::DEX].base = msg.readUInt8("dex"); character->data.mStats[Attributes::LUK].base = msg.readUInt8("luk"); - tempPlayer->setSprite(SPRITE_HAIR, - shoes, - std::string(), - ItemColor_one); - tempPlayer->setSprite(SPRITE_SHOES, - gloves, - std::string(), - ItemColor_one); - tempPlayer->setSprite(SPRITE_SHIELD, - cape, - std::string(), - ItemColor_one); - tempPlayer->setSprite(SPRITE_HEAD_TOP, - misc1, - std::string(), - ItemColor_one); - tempPlayer->setSprite(SPRITE_WEAPON, - bottomClothes, - std::string(), - ItemColor_one); - tempPlayer->setSprite(SPRITE_FLOOR, - shield, - std::string(), - ItemColor_one); - tempPlayer->setSprite(SPRITE_CLOTHES_COLOR, - hat, - std::string(), - ItemColor_one); - tempPlayer->setSprite(SPRITE_HEAD_BOTTOM, - topClothes, - std::string(), - ItemColor_one); - tempPlayer->setSprite(SPRITE_HEAD_MID, - misc2, - std::string(), - ItemColor_one); + tempPlayer->setSpriteId(SPRITE_HAIR, + shoes); + tempPlayer->setSpriteId(SPRITE_SHOES, + gloves); + tempPlayer->setSpriteId(SPRITE_SHIELD, + cape); + tempPlayer->setSpriteId(SPRITE_HEAD_TOP, + misc1); + tempPlayer->setSpriteId(SPRITE_WEAPON, + bottomClothes); + tempPlayer->setSpriteId(SPRITE_FLOOR, + shield); + tempPlayer->setSpriteId(SPRITE_CLOTHES_COLOR, + hat); + tempPlayer->setSpriteId(SPRITE_HEAD_BOTTOM, + topClothes); + tempPlayer->setSpriteId(SPRITE_HEAD_MID, + misc2); character->slot = msg.readUInt8("slot"); const uint8_t sex = CAST_U8(msg.readUInt8("gender")); -- cgit v1.2.3-70-g09d2