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authorAndrei Karas <akaras@inbox.ru>2016-06-08 17:22:18 +0300
committerAndrei Karas <akaras@inbox.ru>2016-06-08 17:22:18 +0300
commit8cdbcd738db5477a72b8c7b11c4b0f160f5ac2b6 (patch)
tree04b3a9384dd92db372953bfbfcabec53d368fb41 /src/net/tmwa/beingrecv.cpp
parent326318d644c91f785e98a5b36fe350a95fdd5760 (diff)
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Remove default value from parameter colorId in Being->setSprite.
Diffstat (limited to 'src/net/tmwa/beingrecv.cpp')
-rw-r--r--src/net/tmwa/beingrecv.cpp49
1 files changed, 37 insertions, 12 deletions
diff --git a/src/net/tmwa/beingrecv.cpp b/src/net/tmwa/beingrecv.cpp
index 31b9bfdd0..8a47b1aca 100644
--- a/src/net/tmwa/beingrecv.cpp
+++ b/src/net/tmwa/beingrecv.cpp
@@ -148,21 +148,30 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
"",
ItemColor_one,
IsWeapon_true);
- dstBeing->setSprite(SPRITE_FLOOR, id2, std::string());
+ dstBeing->setSprite(SPRITE_FLOOR,
+ id2,
+ std::string(),
+ ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 3: // Change lower headgear for eAthena, pants for us
- dstBeing->setSprite(SPRITE_WEAPON, id, color,
+ dstBeing->setSprite(SPRITE_WEAPON,
+ id,
+ color,
ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON);
break;
case 4: // Change upper headgear for eAthena, hat for us
- dstBeing->setSprite(SPRITE_CLOTHES_COLOR, id, color,
+ dstBeing->setSprite(SPRITE_CLOTHES_COLOR,
+ id,
+ color,
ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR);
break;
case 5: // Change middle headgear for eathena, armor for us
- dstBeing->setSprite(SPRITE_HEAD_BOTTOM, id, color,
+ dstBeing->setSprite(SPRITE_HEAD_BOTTOM,
+ id,
+ color,
ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM);
break;
@@ -174,42 +183,58 @@ void BeingRecv::processBeingChangeLookContinue(const Net::MessageIn &msg,
// ignoring it
break;
case 8: // eAthena LOOK_SHIELD
- dstBeing->setSprite(SPRITE_FLOOR, id, color,
+ dstBeing->setSprite(SPRITE_FLOOR,
+ id,
+ color,
ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 9: // eAthena LOOK_SHOES
- dstBeing->setSprite(SPRITE_HAIR, id, color,
+ dstBeing->setSprite(SPRITE_HAIR,
+ id,
+ color,
ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR);
break;
case 10: // LOOK_GLOVES
- dstBeing->setSprite(SPRITE_SHOES, id, color,
+ dstBeing->setSprite(SPRITE_SHOES,
+ id,
+ color,
ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES);
break;
case 11: // LOOK_CAPE
- dstBeing->setSprite(SPRITE_SHIELD, id, color,
+ dstBeing->setSprite(SPRITE_SHIELD,
+ id,
+ color,
ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_SHIELD);
break;
case 12:
- dstBeing->setSprite(SPRITE_HEAD_TOP, id, color,
+ dstBeing->setSprite(SPRITE_HEAD_TOP,
+ id,
+ color,
ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_TOP);
break;
case 13:
- dstBeing->setSprite(SPRITE_HEAD_MID, id, color,
+ dstBeing->setSprite(SPRITE_HEAD_MID,
+ id,
+ color,
ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_MID);
break;
case 14:
- dstBeing->setSprite(SPRITE_ROBE, id, color,
+ dstBeing->setSprite(SPRITE_ROBE,
+ id,
+ color,
ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_ROBE);
break;
case 15:
- dstBeing->setSprite(SPRITE_EVOL2, id, color,
+ dstBeing->setSprite(SPRITE_EVOL2,
+ id,
+ color,
ItemColor_one);
localPlayer->imitateOutfit(dstBeing, SPRITE_EVOL2);
break;