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authorAndrei Karas <akaras@inbox.ru>2015-08-30 17:08:12 +0300
committerAndrei Karas <akaras@inbox.ru>2015-08-30 17:08:12 +0300
commit42a9e7b1eeced8503f909b0276ee251a2bfe75c6 (patch)
tree103859bbe12e8781466ee84b3ea464af5a5e470f /src/net/eathena/skillhandler.cpp
parent4e343cd6e657f2b747b67fb688af53087199b097 (diff)
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Move receive code from skillhandler into separate file.
Diffstat (limited to 'src/net/eathena/skillhandler.cpp')
-rw-r--r--src/net/eathena/skillhandler.cpp353
1 files changed, 21 insertions, 332 deletions
diff --git a/src/net/eathena/skillhandler.cpp b/src/net/eathena/skillhandler.cpp
index 8c941e88f..0302f36aa 100644
--- a/src/net/eathena/skillhandler.cpp
+++ b/src/net/eathena/skillhandler.cpp
@@ -33,9 +33,12 @@
#include "gui/windows/skilldialog.h"
+#include "net/ea/skillrecv.h"
+
#include "net/eathena/menu.h"
#include "net/eathena/messageout.h"
#include "net/eathena/protocol.h"
+#include "net/eathena/skillrecv.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
@@ -82,75 +85,75 @@ void SkillHandler::handleMessage(Net::MessageIn &msg)
switch (msg.getId())
{
case SMSG_PLAYER_SKILLS:
- processPlayerSkills(msg);
+ SkillRecv::processPlayerSkills(msg);
break;
case SMSG_PLAYER_SKILL_UP:
- processPlayerSkillUp(msg);
+ Ea::SkillRecv::processPlayerSkillUp(msg);
break;
case SMSG_SKILL_FAILED:
- processSkillFailed(msg);
+ SkillRecv::processSkillFailed(msg);
break;
case SMSG_PLAYER_SKILL_COOLDOWN:
- processSkillCoolDown(msg);
+ SkillRecv::processSkillCoolDown(msg);
break;
case SMSG_PLAYER_SKILL_COOLDOWN_LIST:
- processSkillCoolDownList(msg);
+ SkillRecv::processSkillCoolDownList(msg);
break;
case SMSG_SKILL_SNAP:
- processSkillSnap(msg);
+ SkillRecv::processSkillSnap(msg);
break;
case SMSG_PLAYER_ADD_SKILL:
- processSkillAdd(msg);
+ SkillRecv::processSkillAdd(msg);
break;
case SMSG_PLAYER_UPDATE_SKILL:
- processSkillUpdate(msg);
+ SkillRecv::processSkillUpdate(msg);
break;
case SMSG_PLAYER_DELETE_SKILL:
- processSkillDelete(msg);
+ SkillRecv::processSkillDelete(msg);
break;
case SMSG_SKILL_WARP_POINT:
- processSkillWarpPoint(msg);
+ SkillRecv::processSkillWarpPoint(msg);
break;
case SMSG_SKILL_MEMO_MESSAGE:
- processSkillMemoMessage(msg);
+ SkillRecv::processSkillMemoMessage(msg);
break;
case SMSG_PLAYER_SKILL_PRODUCE_MIX_LIST:
- processSkillProduceMixList(msg);
+ SkillRecv::processSkillProduceMixList(msg);
break;
case SMSG_PLAYER_SKILL_PRODUCE_EFFECT:
- processSkillProduceEffect(msg);
+ SkillRecv::processSkillProduceEffect(msg);
break;
case SMSG_SKILL_UNIT_UPDATE:
- processSkillUnitUpdate(msg);
+ SkillRecv::processSkillUnitUpdate(msg);
break;
case SMSG_SKILL_ARROW_CREATE_LIST:
- processSkillArrowCreateList(msg);
+ SkillRecv::processSkillArrowCreateList(msg);
break;
case SMSG_PLAYER_SKILL_AUTO_SPELLS:
- processSkillAutoSpells(msg);
+ SkillRecv::processSkillAutoSpells(msg);
break;
case SMSG_SKILL_DEVOTION_EFFECT:
- processSkillDevotionEffect(msg);
+ SkillRecv::processSkillDevotionEffect(msg);
break;
case SMSG_SKILL_ITEM_LIST_WINDOW:
- processSkillItemListWindow(msg);
+ SkillRecv::processSkillItemListWindow(msg);
break;
default:
@@ -196,318 +199,4 @@ void SkillHandler::useMap(const int id, const std::string &map) const
outMsg.writeString(map, 16, "map name");
}
-void SkillHandler::processPlayerSkills(Net::MessageIn &msg)
-{
- msg.readInt16("len");
- const int skillCount = (msg.getLength() - 4) / 37;
- int updateSkill = 0;
-
- if (skillDialog)
- skillDialog->hideSkills(SkillOwner::Player);
- for (int k = 0; k < skillCount; k++)
- {
- const int skillId = msg.readInt16("skill id");
- const SkillType::SkillType inf = static_cast<SkillType::SkillType>(
- msg.readInt32("inf"));
- const int level = msg.readInt16("skill level");
- const int sp = msg.readInt16("sp");
- const int range = msg.readInt16("range");
- const std::string name = msg.readString(24, "skill name");
- const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
- const int oldLevel = PlayerInfo::getSkillLevel(skillId);
- if (oldLevel && oldLevel != level)
- updateSkill = skillId;
- PlayerInfo::setSkillLevel(skillId, level);
- if (skillDialog)
- {
- if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
- {
- skillDialog->addSkill(SkillOwner::Player,
- skillId, name, level, range, up, inf, sp);
- }
- }
- }
- if (skillDialog)
- {
- skillDialog->update();
- if (updateSkill)
- skillDialog->playUpdateEffect(updateSkill);
- }
-}
-
-void SkillHandler::processSkillAdd(Net::MessageIn &msg)
-{
- int updateSkill = 0;
- const int skillId = msg.readInt16("skill id");
- const SkillType::SkillType inf = static_cast<SkillType::SkillType>(
- msg.readInt32("inf"));
- const int level = msg.readInt16("skill level");
- const int sp = msg.readInt16("sp");
- const int range = msg.readInt16("range");
- const std::string name = msg.readString(24, "skill name");
- const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
- const int oldLevel = PlayerInfo::getSkillLevel(skillId);
- if (oldLevel && oldLevel != level)
- updateSkill = skillId;
- PlayerInfo::setSkillLevel(skillId, level);
- if (skillDialog)
- {
- if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
- {
- skillDialog->addSkill(SkillOwner::Player,
- skillId, name, level, range, up, inf, sp);
- }
- skillDialog->update();
- if (updateSkill)
- skillDialog->playUpdateEffect(updateSkill);
- }
-}
-
-void SkillHandler::processSkillUpdate(Net::MessageIn &msg)
-{
- int updateSkill = 0;
- const int skillId = msg.readInt16("skill id");
- const SkillType::SkillType inf = static_cast<SkillType::SkillType>(
- msg.readInt32("inf"));
- const int level = msg.readInt16("skill level");
- const int sp = msg.readInt16("sp");
- const int range = msg.readInt16("range");
- const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable);
- const int oldLevel = PlayerInfo::getSkillLevel(skillId);
- if (oldLevel && oldLevel != level)
- updateSkill = skillId;
- PlayerInfo::setSkillLevel(skillId, level);
- if (skillDialog)
- {
- if (!skillDialog->updateSkill(skillId, range, up, inf, sp))
- {
- skillDialog->addSkill(SkillOwner::Player,
- skillId, "", level, range, up, inf, sp);
- }
- skillDialog->update();
- if (updateSkill)
- skillDialog->playUpdateEffect(updateSkill);
- }
-}
-
-void SkillHandler::processSkillDelete(Net::MessageIn &msg)
-{
- int updateSkill = 0;
- const int skillId = msg.readInt16("skill id");
- const int oldLevel = PlayerInfo::getSkillLevel(skillId);
- if (oldLevel != 0)
- updateSkill = skillId;
- PlayerInfo::setSkillLevel(skillId, 0);
- if (skillDialog)
- {
- skillDialog->removeSkill(skillId);
- skillDialog->update();
- if (updateSkill)
- skillDialog->playRemoveEffect(updateSkill);
- }
-}
-
-void SkillHandler::processSkillCoolDown(Net::MessageIn &msg)
-{
- const int skillId = msg.readInt16("skill id");
- const int duration = msg.readInt32("duration");
- if (skillDialog)
- skillDialog->setSkillDuration(SkillOwner::Player, skillId, duration);
-}
-
-void SkillHandler::processSkillCoolDownList(Net::MessageIn &msg)
-{
- const int count = (msg.readInt16("len") - 4) / 10;
- for (int f = 0; f < count; f ++)
- {
- const int skillId = msg.readInt16("skill id");
- msg.readInt32("total");
- const int duration = msg.readInt32("duration");
- if (skillDialog)
- {
- skillDialog->setSkillDuration(SkillOwner::Player,
- skillId, duration);
- }
- }
-}
-
-void SkillHandler::processSkillFailed(Net::MessageIn &msg)
-{
- // Action failed (ex. sit because you have not reached the
- // right level)
- const int skillId = msg.readInt16("skill id");
- const int bskill = msg.readInt32("btype");
- const signed char success = msg.readUInt8("success");
- const signed char reason = msg.readUInt8("reason");
- if (success != static_cast<int>(SKILL_FAILED)
- && bskill == static_cast<int>(BSKILL_EMOTE))
- {
- logger->log("Action: %d/%d", bskill, success);
- }
-
- std::string txt;
- if (success == static_cast<int>(SKILL_FAILED) && bskill != 0)
- {
- if (localPlayer && bskill == static_cast<int>(BSKILL_EMOTE)
- && reason == static_cast<int>(RFAIL_SKILLDEP))
- {
- localPlayer->stopAdvert();
- }
-
- SkillInfo *const info = skillDialog->getSkill(bskill);
- if (info)
- txt = info->errorText;
- else
- txt = strprintf(_("Unknown skill error: %d"), bskill);
- }
- else
- {
- SkillInfo *const info = skillDialog->getSkill(skillId);
- if (info)
- txt = info->errorText + ".";
- else
- txt = strprintf(_("Unknown skill error: %d."), skillId);
- }
-
- txt.append(" ");
- switch (reason)
- {
- case RFAIL_SKILLDEP:
- // TRANSLATORS: error message
- txt.append(_("You have not yet reached a high enough lvl!"));
- break;
- case RFAIL_INSUFHP:
- // TRANSLATORS: error message
- txt.append(_("Insufficient HP!"));
- break;
- case RFAIL_INSUFSP:
- // TRANSLATORS: error message
- txt.append(_("Insufficient SP!"));
- break;
- case RFAIL_NOMEMO:
- // TRANSLATORS: error message
- txt.append(_("You have no memos!"));
- break;
- case RFAIL_SKILLDELAY:
- // TRANSLATORS: error message
- txt.append(_("You cannot do that right now!"));
- break;
- case RFAIL_ZENY:
- // TRANSLATORS: error message
- txt.append(_("Seems you need more money... ;-)"));
- break;
- case RFAIL_WEAPON:
- // TRANSLATORS: error message
- txt.append(_("You cannot use this skill with that "
- "kind of weapon!"));
- break;
- case RFAIL_REDGEM:
- // TRANSLATORS: error message
- txt.append(_("You need another red gem!"));
- break;
- case RFAIL_BLUEGEM:
- // TRANSLATORS: error message
- txt.append(_("You need another blue gem!"));
- break;
- case RFAIL_OVERWEIGHT:
- // TRANSLATORS: error message
- txt.append(_("You're carrying to much to do this!"));
- break;
- default:
- UNIMPLIMENTEDPACKET;
- break;
- }
-
- NotifyManager::notify(NotifyTypes::SKILL_FAIL_MESSAGE, txt);
-}
-
-void SkillHandler::processSkillSnap(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readBeingId("being id");
- msg.readInt16("x");
- msg.readInt16("y");
-}
-
-void SkillHandler::processSkillWarpPoint(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readInt16("skill id");
- msg.readString(16, "map name 1");
- msg.readString(16, "map name 2");
- msg.readString(16, "map name 3");
- msg.readString(16, "map name 4");
-}
-
-void SkillHandler::processSkillMemoMessage(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readUInt8("type");
-}
-
-void SkillHandler::processSkillProduceMixList(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
-
- const int count = (msg.readInt16("len") - 8) / 8;
- for (int f = 0; f < count; f ++)
- {
- msg.readInt16("item id");
- for (int d = 0; d < 3; d ++)
- msg.readInt16("material id");
- }
-}
-
-void SkillHandler::processSkillProduceEffect(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
-
- msg.readInt16("flag");
- msg.readInt16("item id");
-}
-
-void SkillHandler::processSkillUnitUpdate(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
-
- msg.readBeingId("being id");
-}
-
-void SkillHandler::processSkillArrowCreateList(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
-
- const int count = (msg.readInt16("len") - 4) / 2;
- for (int f = 0; f < count; f ++)
- msg.readInt16("item id");
-}
-
-void SkillHandler::processSkillAutoSpells(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
-
- for (int f = 0; f < 7; f ++)
- msg.readInt32("skill id");
-
- menu = MenuType::AutoSpell;
-}
-
-void SkillHandler::processSkillDevotionEffect(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
-
- msg.readBeingId("being id");
- for (int f = 0; f < 5; f ++)
- msg.readInt32("devotee id");
- msg.readInt16("range");
-}
-
-void SkillHandler::processSkillItemListWindow(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
-
- msg.readInt32("skill level");
- msg.readInt32("unused");
-}
-
} // namespace EAthena