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authorAndrei Karas <akaras@inbox.ru>2013-03-27 19:05:24 +0300
committerAndrei Karas <akaras@inbox.ru>2013-03-27 21:01:39 +0300
commit8150191686759b13a239c25970924c3c186140ff (patch)
tree6004551128df40dcf178ca639fe42490f80d2c01 /src/net/eathena/charserverhandler.cpp
parent18d8872333e2e433ce7b9e7be71706de37933097 (diff)
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improve charserverhandler class.
Diffstat (limited to 'src/net/eathena/charserverhandler.cpp')
-rw-r--r--src/net/eathena/charserverhandler.cpp78
1 files changed, 16 insertions, 62 deletions
diff --git a/src/net/eathena/charserverhandler.cpp b/src/net/eathena/charserverhandler.cpp
index 474874483..2fee39a03 100644
--- a/src/net/eathena/charserverhandler.cpp
+++ b/src/net/eathena/charserverhandler.cpp
@@ -42,7 +42,7 @@
#include "debug.h"
-extern Net::CharHandler *charHandler;
+extern Net::CharServerHandler *charServerHandler;
namespace EAthena
{
@@ -68,7 +68,7 @@ CharServerHandler::CharServerHandler() :
0
};
handledMessages = _messages;
- charHandler = this;
+ charServerHandler = this;
}
void CharServerHandler::handleMessage(Net::MessageIn &msg)
@@ -104,59 +104,12 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
break;
case SMSG_CHAR_MAP_INFO:
- {
-// msg.skip(4); // CharID, must be the same as player_node->charID
- PlayerInfo::setCharId(msg.readInt32());
- GameHandler *const gh = static_cast<GameHandler*>(
- Net::getGameHandler());
- gh->setMap(msg.readString(16));
- if (config.getBoolValue("usePersistentIP"))
- {
- msg.readInt32();
- mapServer.hostname = Client::getServerName();
- }
- else
- {
- mapServer.hostname = ipToString(msg.readInt32());
- }
- mapServer.port = msg.readInt16();
-
- // Prevent the selected local player from being deleted
- player_node = mSelectedCharacter->dummy;
- PlayerInfo::setBackend(mSelectedCharacter->data);
-
- mSelectedCharacter->dummy = nullptr;
-
- Net::getCharHandler()->clear();
- updateCharSelectDialog();
-
- if (mNetwork)
- mNetwork->disconnect();
- Client::setState(STATE_CONNECT_GAME);
- }
- break;
+ processCharMapInfo(msg, mNetwork, mapServer);
+ break;
case SMSG_CHANGE_MAP_SERVER:
- {
- GameHandler *const gh = static_cast<GameHandler*>(
- Net::getGameHandler());
- if (!gh || !mNetwork)
- return;
- gh->setMap(msg.readString(16));
- const int x = msg.readInt16();
- const int y = msg.readInt16();
- mapServer.hostname = ipToString(msg.readInt32());
- mapServer.port = msg.readInt16();
-
- mNetwork->disconnect();
- Client::setState(STATE_CHANGE_MAP);
- if (player_node)
- {
- player_node->setTileCoords(x, y);
- player_node->setMap(nullptr);
- }
- }
- break;
+ processChangeMapServer(msg, mNetwork, mapServer);
+ break;
default:
break;
@@ -164,7 +117,8 @@ void CharServerHandler::handleMessage(Net::MessageIn &msg)
}
void CharServerHandler::readPlayerData(Net::MessageIn &msg,
- Net::Character *character, bool)
+ Net::Character *const character,
+ const bool) const
{
if (!character)
return;
@@ -244,7 +198,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
msg.readInt8(); // unknown
}
-void CharServerHandler::chooseCharacter(Net::Character *character)
+void CharServerHandler::chooseCharacter(Net::Character *const character)
{
if (!character)
return;
@@ -256,11 +210,11 @@ void CharServerHandler::chooseCharacter(Net::Character *character)
outMsg.writeInt8(static_cast<unsigned char>(mSelectedCharacter->slot));
}
-void CharServerHandler::newCharacter(const std::string &name, int slot,
- bool gender A_UNUSED, int hairstyle,
- int hairColor,
- unsigned char race A_UNUSED,
- const std::vector<int> &stats)
+void CharServerHandler::newCharacter(const std::string &name, const int slot,
+ const bool gender A_UNUSED,
+ const int hairstyle, const int hairColor,
+ const unsigned char race A_UNUSED,
+ const std::vector<int> &stats) const
{
MessageOut outMsg(CMSG_CHAR_CREATE);
outMsg.writeString(name, 24);
@@ -272,7 +226,7 @@ void CharServerHandler::newCharacter(const std::string &name, int slot,
outMsg.writeInt16(static_cast<short>(hairstyle));
}
-void CharServerHandler::deleteCharacter(Net::Character *character)
+void CharServerHandler::deleteCharacter(Net::Character *const character)
{
if (!character)
return;
@@ -284,7 +238,7 @@ void CharServerHandler::deleteCharacter(Net::Character *character)
outMsg.writeString("a@a.com", 40);
}
-void CharServerHandler::switchCharacter()
+void CharServerHandler::switchCharacter() const
{
// This is really a map-server packet
MessageOut outMsg(CMSG_PLAYER_RESTART);