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authorAndrei Karas <akaras@inbox.ru>2012-09-02 14:05:30 +0300
committerAndrei Karas <akaras@inbox.ru>2012-09-02 14:05:30 +0300
commit962f182fcc989ec587282e44f889188ce241ba31 (patch)
treeda100971ec4952d0c56cb404862099c670bcfe0e /src/net/ea/inventoryhandler.cpp
parent4df121e6dcdf53436f50ce81dd60096ce0138a2c (diff)
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Add const to more classes.
Diffstat (limited to 'src/net/ea/inventoryhandler.cpp')
-rw-r--r--src/net/ea/inventoryhandler.cpp36
1 files changed, 18 insertions, 18 deletions
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
index 6a4818129..1da1fe4ea 100644
--- a/src/net/ea/inventoryhandler.cpp
+++ b/src/net/ea/inventoryhandler.cpp
@@ -185,7 +185,7 @@ void InventoryHandler::processPlayerInventory(Net::MessageIn &msg,
}
msg.readInt16(); // length
- int number = (msg.getLength() - 4) / 18;
+ const int number = (msg.getLength() - 4) / 18;
for (int loop = 0; loop < number; loop++)
{
@@ -214,7 +214,7 @@ void InventoryHandler::processPlayerInventory(Net::MessageIn &msg,
if (playerInvintory)
{
// Trick because arrows are not considered equipment
- bool isEquipment = arrow & 0x8000;
+ const bool isEquipment = arrow & 0x8000;
if (inventory)
{
@@ -237,7 +237,7 @@ void InventoryHandler::processPlayerStorageEquip(Net::MessageIn &msg)
unsigned char identified;
msg.readInt16(); // length
- int number = (msg.getLength() - 4) / 20;
+ const int number = (msg.getLength() - 4) / 20;
for (int loop = 0; loop < number; loop++)
{
@@ -300,7 +300,7 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg)
const ItemInfo &itemInfo = ItemDB::get(itemId);
- unsigned char err = msg.readInt8();
+ const unsigned char err = msg.readInt8();
if (mSentPickups.empty())
{
floorId = 0;
@@ -326,7 +326,7 @@ void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg)
if (inventory)
{
- Item *item = inventory->getItem(index);
+ const Item *const item = inventory->getItem(index);
if (item && item->getId() == itemId)
amount += item->getQuantity();
@@ -351,7 +351,7 @@ void InventoryHandler::processPlayerInventoryRemove(Net::MessageIn &msg)
amount = msg.readInt16();
if (inventory)
{
- if (Item *item = inventory->getItem(index))
+ if (Item *const item = inventory->getItem(index))
{
item->increaseQuantity(-amount);
if (item->getQuantity() == 0)
@@ -377,7 +377,7 @@ void InventoryHandler::processPlayerInventoryUse(Net::MessageIn &msg)
if (inventory)
{
- if (Item *item = inventory->getItem(index))
+ if (Item *const item = inventory->getItem(index))
{
if (amount)
item->setQuantity(amount);
@@ -405,7 +405,7 @@ void InventoryHandler::processItemUseResponse(Net::MessageIn &msg)
{
if (inventory)
{
- if (Item *item = inventory->getItem(index))
+ if (Item *const item = inventory->getItem(index))
{
if (amount)
item->setQuantity(amount);
@@ -424,7 +424,7 @@ void InventoryHandler::processPlayerStorageStatus(Net::MessageIn &msg)
* packets that update storage contents.
*/
msg.readInt16(); // Used count
- int size = msg.readInt16(); // Max size
+ const int size = msg.readInt16(); // Max size
if (!mStorage)
mStorage = new Inventory(Inventory::STORAGE, size);
@@ -456,7 +456,7 @@ void InventoryHandler::processPlayerStorageAdd(Net::MessageIn &msg)
for (int i = 0; i < 4; i++)
msg.readInt16(); // card i
- if (Item *item = mStorage->getItem(index))
+ if (Item *const item = mStorage->getItem(index))
{
item->setId(itemId, identified);
item->increaseQuantity(amount);
@@ -483,7 +483,7 @@ void InventoryHandler::processPlayerStorageRemove(Net::MessageIn &msg)
amount = msg.readInt16();
if (mStorage)
{
- if (Item *item = mStorage->getItem(index))
+ if (Item *const item = mStorage->getItem(index))
{
item->increaseQuantity(-amount);
if (item->getQuantity() == 0)
@@ -528,7 +528,7 @@ void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg)
{
index = msg.readInt16() - INVENTORY_OFFSET;
itemId = msg.readInt16();
- int itemType = msg.readInt8(); // type
+ const int itemType = msg.readInt8(); // type
identified = msg.readInt8(); // identify flag
msg.readInt16(); // equip type
@@ -561,9 +561,9 @@ void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg)
void InventoryHandler::processPlayerEquip(Net::MessageIn &msg)
{
- int index = msg.readInt16() - INVENTORY_OFFSET;
- int equipType = msg.readInt16();
- int flag = msg.readInt8();
+ const int index = msg.readInt16() - INVENTORY_OFFSET;
+ const int equipType = msg.readInt16();
+ const int flag = msg.readInt8();
if (!flag)
SERVER_NOTICE(_("Unable to equip."))
@@ -574,8 +574,8 @@ void InventoryHandler::processPlayerEquip(Net::MessageIn &msg)
void InventoryHandler::processPlayerUnEquip(Net::MessageIn &msg)
{
msg.readInt16(); // inder val - INVENTORY_OFFSET;
- int equipType = msg.readInt16();
- int flag = msg.readInt8();
+ const int equipType = msg.readInt16();
+ const int flag = msg.readInt8();
if (flag)
mEquips.setEquipment(getSlot(equipType), -1);
@@ -585,7 +585,7 @@ void InventoryHandler::processPlayerUnEquip(Net::MessageIn &msg)
void InventoryHandler::processPlayerAttackRange(Net::MessageIn &msg)
{
- int range = msg.readInt16();
+ const int range = msg.readInt16();
if (player_node)
player_node->setAttackRange(range);
PlayerInfo::setStatBase(PlayerInfo::ATTACK_RANGE, range);