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authorAndrei Karas <akaras@inbox.ru>2014-03-06 00:39:58 +0300
committerAndrei Karas <akaras@inbox.ru>2014-03-06 23:06:15 +0300
commit6b291b6515825f4ce0e09df5dec7ea1b619b63a7 (patch)
treef26a35a21cde34f45538a191b2196bf7c81d2693 /src/net/ea/gamehandler.cpp
parent833e498f54c1d33be94c09214315b368cccaec06 (diff)
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improve a bit different code.
Diffstat (limited to 'src/net/ea/gamehandler.cpp')
-rw-r--r--src/net/ea/gamehandler.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/net/ea/gamehandler.cpp b/src/net/ea/gamehandler.cpp
index de1d6f151..b0be76ac6 100644
--- a/src/net/ea/gamehandler.cpp
+++ b/src/net/ea/gamehandler.cpp
@@ -62,6 +62,9 @@ void GameHandler::processMapLogin(Net::MessageIn &msg) const
msg.skip(2); // 0x0505
logger->log("Protocol: Player start position: (%d, %d),"
" Direction: %d", x, y, direction);
+
+ mLastHost &= 0xffffff;
+
// Switch now or we'll have problems
client->setState(STATE_GAME);
if (player_node)