summaryrefslogtreecommitdiff
path: root/src/map.cpp
diff options
context:
space:
mode:
authorAndrei Karas <akaras@inbox.ru>2011-07-06 01:37:31 +0300
committerAndrei Karas <akaras@inbox.ru>2011-07-06 01:37:31 +0300
commit95c8a3c0b4d2f0d39c81a6671452e1aa34a626f9 (patch)
tree0a7950fed627861dfaa402f838016a0246995a5f /src/map.cpp
parenta5e45cef061b921981012176ad7dc9cb5e03dacc (diff)
downloadmv-95c8a3c0b4d2f0d39c81a6671452e1aa34a626f9.tar.gz
mv-95c8a3c0b4d2f0d39c81a6671452e1aa34a626f9.tar.bz2
mv-95c8a3c0b4d2f0d39c81a6671452e1aa34a626f9.tar.xz
mv-95c8a3c0b4d2f0d39c81a6671452e1aa34a626f9.zip
Improve a bit draw map speed.
Diffstat (limited to 'src/map.cpp')
-rw-r--r--src/map.cpp143
1 files changed, 97 insertions, 46 deletions
diff --git a/src/map.cpp b/src/map.cpp
index e5baeddc9..88eecf4e8 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -153,7 +153,7 @@ Image* MapLayer::getTile(int x, int y) const
void MapLayer::draw(Graphics *graphics, int startX, int startY,
int endX, int endY, int scrollX, int scrollY,
- const Actors &actors, int debugFlags, int yFix) const
+ int debugFlags) const
{
if (!player_node)
return;
@@ -172,25 +172,80 @@ void MapLayer::draw(Graphics *graphics, int startX, int startY,
if (endY > mHeight)
endY = mHeight;
- Actors::const_iterator ai = actors.begin();
-
const int dx = (mX * 32) - scrollX;
const int dy = (mY * 32) - scrollY + 32;
+ const bool flag = (debugFlags != Map::MAP_SPECIAL
+ && debugFlags != Map::MAP_SPECIAL2);
- int specialWidth = 0;
- int specialHeight = 0;
+ for (int y = startY; y < endY; y++)
+ {
+ const int y32 = y * 32;
+ const int yWidth = y * mWidth;
- const bool extraDraw =
- mIsFringeLayer && mSpecialLayer && mTempLayer;
+ const int py0 = y32 + dy;
- if (mIsFringeLayer)
- {
- if (mSpecialLayer)
+ for (int x = startX; x < endX; x++)
{
- specialWidth = mSpecialLayer->mWidth;
- specialHeight = mSpecialLayer->mHeight;
+ const int x32 = x * 32;
+
+ const int tilePtr = x + yWidth;
+ int c = 0;
+ Image *img = mTiles[tilePtr];
+ if (img)
+ {
+ const int px = x32 + dx;
+ const int py = py0 - img->mBounds.h;
+ if (flag || img->mBounds.h <= 32)
+ {
+ int width = 0;
+ // here need not draw over player position
+ c = getTileDrawWidth(tilePtr, endX - x, width);
+
+ if (!c)
+ {
+ graphics->drawImage(img, px, py);
+ }
+ else
+ {
+ graphics->drawImagePattern(img, px, py,
+ width, img->mBounds.h);
+ }
+ }
+ }
+
+ x += c;
}
}
+}
+
+void MapLayer::drawFringe(Graphics *graphics, int startX, int startY,
+ int endX, int endY, int scrollX, int scrollY,
+ const Actors &actors, int debugFlags, int yFix) const
+{
+ if (!player_node || !mSpecialLayer || !mTempLayer)
+ return;
+
+ startX -= mX;
+ startY -= mY;
+ endX -= mX;
+ endY -= mY;
+
+ if (startX < 0)
+ startX = 0;
+ if (startY < 0)
+ startY = 0;
+ if (endX > mWidth)
+ endX = mWidth;
+ if (endY > mHeight)
+ endY = mHeight;
+
+ Actors::const_iterator ai = actors.begin();
+
+ const int dx = (mX * 32) - scrollX;
+ const int dy = (mY * 32) - scrollY + 32;
+
+ int specialWidth = mSpecialLayer->mWidth;
+ int specialHeight = mSpecialLayer->mHeight;
for (int y = startY; y < endY; y++)
{
@@ -200,21 +255,17 @@ void MapLayer::draw(Graphics *graphics, int startX, int startY,
// If drawing the fringe layer, make sure all actors above this row of
// tiles have been drawn
- if (mIsFringeLayer)
+ while (ai != actors.end() && (*ai)->getPixelY() <= y32s)
{
- while (ai != actors.end() && (*ai)->getPixelY() <= y32s)
- {
- (*ai)->draw(graphics, -scrollX, -scrollY);
- ++ ai;
- }
+ (*ai)->draw(graphics, -scrollX, -scrollY);
+ ++ ai;
}
if (debugFlags == Map::MAP_SPECIAL3
|| debugFlags == Map::MAP_BLACKWHITE)
{
- if (extraDraw && y < specialHeight)
+ if (y < specialHeight)
{
- //x + y * mWidth
int ptr = y * specialWidth;
const int py1 = y32 - scrollY;
int endX1 = endX;
@@ -253,10 +304,10 @@ void MapLayer::draw(Graphics *graphics, int startX, int startY,
if (img)
{
const int px = x32 + dx;
- const int py = py0 - img->getHeight();
+ const int py = py0 - img->mBounds.h;
if ((debugFlags != Map::MAP_SPECIAL
&& debugFlags != Map::MAP_SPECIAL2)
- || img->getHeight() <= 32)
+ || img->mBounds.h <= 32)
{
int width = 0;
// here need not draw over player position
@@ -269,12 +320,12 @@ void MapLayer::draw(Graphics *graphics, int startX, int startY,
else
{
graphics->drawImagePattern(img, px, py,
- width, img->getHeight());
+ width, img->mBounds.h);
}
}
}
- if (extraDraw && y < specialHeight)
+ if (y < specialHeight)
{
int c1 = c;
if (c1 + x + 1 > specialWidth)
@@ -305,7 +356,7 @@ void MapLayer::draw(Graphics *graphics, int startX, int startY,
}
// Draw any remaining actors
- if (mIsFringeLayer && debugFlags != Map::MAP_SPECIAL3)
+ if (debugFlags != Map::MAP_SPECIAL3)
{
while (ai != actors.end())
{
@@ -359,7 +410,7 @@ int MapLayer::getTileDrawWidth(int tilePtr, int endX, int &width) const
width = 0;
return c;
}
- width = img1->getWidth();
+ width = img1->mBounds.w;
for (int x = 1; x < endX; x++)
{
tilePtr ++;
@@ -368,7 +419,7 @@ int MapLayer::getTileDrawWidth(int tilePtr, int endX, int &width) const
break;
c ++;
if (img)
- width += img->getWidth();
+ width += img->mBounds.w;
}
return c;
}
@@ -388,8 +439,8 @@ Map::Map(int width, int height, int tileWidth, int tileHeight):
mIndexedTilesets(0),
mIndexedTilesetsSize(0),
mActorFixX(0),
- mActorFixY(0)
-// mSpritesUpdated(true)
+ mActorFixY(0),
+ mFringeLayer(0)
{
const int size = mWidth * mHeight;
@@ -424,6 +475,7 @@ Map::~Map()
for (int i = 0; i < NB_BLOCKTYPES; i++)
delete[] mOccupation[i];
+ mFringeLayer = 0;
delete_all(mLayers);
delete_all(mTilesets);
delete_all(mForegrounds);
@@ -505,6 +557,8 @@ void Map::initializeAmbientLayers()
void Map::addLayer(MapLayer *layer)
{
mLayers.push_back(layer);
+ if (layer->isFringeLayer() && !mFringeLayer)
+ mFringeLayer = layer;
}
void Map::addTileset(Tileset *tileset)
@@ -578,18 +632,12 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY)
if (mDebugFlags == MAP_SPECIAL3 || mDebugFlags == MAP_BLACKWHITE)
{
- for (; layeri != mLayers.end(); ++layeri)
+ if (mFringeLayer)
{
- if ((*layeri)->isFringeLayer())
- {
- (*layeri)->setSpecialLayer(mSpecialLayer);
- (*layeri)->setTempLayer(mTempLayer);
- (*layeri)->draw(graphics,
- startX, startY, endX, endY,
- scrollX, scrollY,
- mActors, mDebugFlags, mActorFixY);
- break;
- }
+ mFringeLayer->setSpecialLayer(mSpecialLayer);
+ mFringeLayer->setTempLayer(mTempLayer);
+ mFringeLayer->drawFringe(graphics, startX, startY, endX, endY,
+ scrollX, scrollY, mActors, mDebugFlags, mActorFixY);
}
}
else
@@ -602,12 +650,15 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY)
(*layeri)->setTempLayer(mTempLayer);
if (mDebugFlags == MAP_SPECIAL2)
overFringe = true;
- }
- (*layeri)->draw(graphics,
- startX, startY, endX, endY,
- scrollX, scrollY,
- mActors, mDebugFlags, mActorFixY);
+ (*layeri)->drawFringe(graphics, startX, startY, endX, endY,
+ scrollX, scrollY, mActors, mDebugFlags, mActorFixY);
+ }
+ else
+ {
+ (*layeri)->draw(graphics, startX, startY, endX, endY,
+ scrollX, scrollY, mDebugFlags);
+ }
}
}
@@ -646,7 +697,7 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY)
void Map::drawCollision(Graphics *graphics, int scrollX, int scrollY,
int debugFlags)
{
- int endPixelY = graphics->getHeight() + scrollY + mTileHeight - 1;
+ int endPixelY = graphics->mHeight + scrollY + mTileHeight - 1;
int startX = scrollX / mTileWidth;
int startY = scrollY / mTileHeight;
int endX = (graphics->mWidth + scrollX + mTileWidth - 1) / mTileWidth;