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authorAndrei Karas <akaras@inbox.ru>2011-08-07 03:37:30 +0300
committerAndrei Karas <akaras@inbox.ru>2011-08-07 03:37:30 +0300
commit0b4ce8c4594c2e70c2e3157c58491757e13558be (patch)
treeed3582b146eb1bcb984cbc44407b99a20fee60fd /src/map.cpp
parentb2fa201dc05db0472fb9eeb0f8ef11ecb231dcb4 (diff)
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Add option "show beings transparency". Disabled by default.
Diffstat (limited to 'src/map.cpp')
-rw-r--r--src/map.cpp22
1 files changed, 20 insertions, 2 deletions
diff --git a/src/map.cpp b/src/map.cpp
index f8c4e007e..abf6d73f0 100644
--- a/src/map.cpp
+++ b/src/map.cpp
@@ -622,7 +622,8 @@ Map::Map(int width, int height, int tileWidth, int tileHeight):
mDrawY(-1),
mDrawScrollX(-1),
mDrawScrollY(-1),
- mRedrawMap(true)
+ mRedrawMap(true),
+ mBeingOpacity(false)
{
const int size = mWidth * mHeight;
@@ -639,6 +640,7 @@ Map::Map(int width, int height, int tileWidth, int tileHeight):
config.addListener("OverlayDetail", this);
config.addListener("guialpha", this);
+ config.addListener("beingopacity", this);
#ifdef USE_OPENGL
mOpenGL = config.getIntValue("opengl");
@@ -651,6 +653,7 @@ Map::~Map()
{
config.removeListener("OverlayDetail", this);
config.removeListener("guialpha", this);
+ config.removeListener("beingopacity", this);
// delete metadata, layers, tilesets and overlays
delete[] mMetaTiles;
@@ -675,9 +678,24 @@ Map::~Map()
void Map::optionChanged(const std::string &value)
{
if (value == "OverlayDetail")
+ {
mOverlayDetail = config.getIntValue("OverlayDetail");
+ }
else if (value == "guialpha")
+ {
mOpacity = config.getFloatValue("guialpha");
+ if (mOpacity != 1.0f)
+ mBeingOpacity = config.getBoolValue("beingopacity");
+ else
+ mBeingOpacity = false;
+ }
+ else if (value == "beingopacity")
+ {
+ if (mOpacity != 1.0f)
+ mBeingOpacity = config.getBoolValue("beingopacity");
+ else
+ mBeingOpacity = false;
+ }
}
void Map::initializeAmbientLayers()
@@ -895,7 +913,7 @@ void Map::draw(Graphics *graphics, int scrollX, int scrollY)
}
// Dont draw if gui opacity == 1
- if (mOpacity != 1.0f)
+ if (mBeingOpacity && mOpacity != 1.0f)
{
// Draws beings with a lower opacity to make them visible
// even when covered by a wall or some other elements...