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authorAndrei Karas <akaras@inbox.ru>2014-12-28 18:38:20 +0300
committerAndrei Karas <akaras@inbox.ru>2014-12-28 18:38:20 +0300
commitb336adc59f3f65ef5c1fe7062e892fbd732cdec5 (patch)
tree07f616c03b3d4f35cba0fa7f5fbe98091f77310f /src/input
parent31a4e17565b91b62fec057c10d3903310526c824 (diff)
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Allow assign keys to pet direction actions.
Diffstat (limited to 'src/input')
-rw-r--r--src/input/pages/other.cpp50
1 files changed, 46 insertions, 4 deletions
diff --git a/src/input/pages/other.cpp b/src/input/pages/other.cpp
index 4077b13bc..d91bcdd59 100644
--- a/src/input/pages/other.cpp
+++ b/src/input/pages/other.cpp
@@ -33,6 +33,12 @@ SetupActionData setupActionDataOther[] =
{
{
// TRANSLATORS: input action name
+ N_("Input ignore"),
+ InputAction::NO_VALUE,
+ "",
+ },
+ {
+ // TRANSLATORS: input action name
N_("Ignore input 1"),
InputAction::IGNORE_INPUT_1,
"",
@@ -45,30 +51,66 @@ SetupActionData setupActionDataOther[] =
},
{
// TRANSLATORS: input action name
- N_("Direct Up"),
+ N_("Direction keys"),
+ InputAction::NO_VALUE,
+ "",
+ },
+ {
+ // TRANSLATORS: input action name
+ N_("Player direct up"),
InputAction::DIRECT_UP,
"",
},
{
// TRANSLATORS: input action name
- N_("Direct Down"),
+ N_("Player direct down"),
InputAction::DIRECT_DOWN,
"",
},
{
// TRANSLATORS: input action name
- N_("Direct Left"),
+ N_("Player direct left"),
InputAction::DIRECT_LEFT,
"",
},
{
// TRANSLATORS: input action name
- N_("Direct Right"),
+ N_("Player direct right"),
InputAction::DIRECT_RIGHT,
"",
},
{
// TRANSLATORS: input action name
+ N_("Pet direct up"),
+ InputAction::PET_DIRECT_UP,
+ "",
+ },
+ {
+ // TRANSLATORS: input action name
+ N_("Pet direct down"),
+ InputAction::PET_DIRECT_DOWN,
+ "",
+ },
+ {
+ // TRANSLATORS: input action name
+ N_("Pet direct left"),
+ InputAction::PET_DIRECT_LEFT,
+ "",
+ },
+ {
+ // TRANSLATORS: input action name
+ N_("Pet direct right"),
+ InputAction::PET_DIRECT_RIGHT,
+ "",
+ },
+ {
+ // TRANSLATORS: input action name
+ N_("Other"),
+ InputAction::NO_VALUE,
+ "",
+ },
+ {
+ // TRANSLATORS: input action name
N_("Crazy moves"),
InputAction::CRAZY_MOVES,
"",