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author | Andrei Karas <akaras@inbox.ru> | 2018-10-29 02:02:04 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2018-10-29 02:02:04 +0300 |
commit | a6d18b282ab916c6536dc25516affeb9200043b6 (patch) | |
tree | 9980735a47cb2118999fb4f4dceaa52bf9f4fae7 /src/gui/windows | |
parent | 98c74738f21d7ae256f1273b6c1614ee64e2a3ad (diff) | |
download | mv-a6d18b282ab916c6536dc25516affeb9200043b6.tar.gz mv-a6d18b282ab916c6536dc25516affeb9200043b6.tar.bz2 mv-a6d18b282ab916c6536dc25516affeb9200043b6.tar.xz mv-a6d18b282ab916c6536dc25516affeb9200043b6.zip |
Fix code style.s20181102
Diffstat (limited to 'src/gui/windows')
-rw-r--r-- | src/gui/windows/charcreatedialog.cpp | 8 | ||||
-rw-r--r-- | src/gui/windows/chatwindow.cpp | 2 | ||||
-rw-r--r-- | src/gui/windows/equipmentwindow.cpp | 2 | ||||
-rw-r--r-- | src/gui/windows/inventorywindow.cpp | 2 | ||||
-rw-r--r-- | src/gui/windows/npcdialog.cpp | 2 | ||||
-rw-r--r-- | src/gui/windows/outfitwindow.cpp | 2 | ||||
-rw-r--r-- | src/gui/windows/serverdialog.cpp | 4 | ||||
-rw-r--r-- | src/gui/windows/skilldialog.cpp | 12 | ||||
-rw-r--r-- | src/gui/windows/updaterwindow.cpp | 4 |
9 files changed, 19 insertions, 19 deletions
diff --git a/src/gui/windows/charcreatedialog.cpp b/src/gui/windows/charcreatedialog.cpp index 49dcd8314..852dbc2cc 100644 --- a/src/gui/windows/charcreatedialog.cpp +++ b/src/gui/windows/charcreatedialog.cpp @@ -163,12 +163,12 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent, beingSlot.cardsId); } - if (maxHairColor == 0u) + if (maxHairColor == 0U) maxHairColor = ColorDB::getHairSize(); - if (maxHairStyle == 0u) + if (maxHairStyle == 0U) maxHairStyle = ItemDB::getNumOfHairstyles(); - if (maxHairStyle != 0u) + if (maxHairStyle != 0U) { mHairStyle = (CAST_U32(rand()) % maxHairStyle) + minHairStyle; @@ -177,7 +177,7 @@ CharCreateDialog::CharCreateDialog(CharSelectDialog *const parent, { mHairStyle = 0; } - if (maxHairColor != 0u) + if (maxHairColor != 0U) { mHairColor = (CAST_U32(rand()) % maxHairColor) + minHairColor; diff --git a/src/gui/windows/chatwindow.cpp b/src/gui/windows/chatwindow.cpp index a33bb4ec8..560826d79 100644 --- a/src/gui/windows/chatwindow.cpp +++ b/src/gui/windows/chatwindow.cpp @@ -883,7 +883,7 @@ void ChatWindow::keyPressed(KeyEvent &event) const ChatTab *const tab = getFocused(); if ((tab != nullptr) && tab->hasRows()) { - if (mChatHistoryIndex == 0u) + if (mChatHistoryIndex == 0U) { mChatHistoryIndex = CAST_U32( tab->getRows().size()); diff --git a/src/gui/windows/equipmentwindow.cpp b/src/gui/windows/equipmentwindow.cpp index ed59cab7d..7d0284fc1 100644 --- a/src/gui/windows/equipmentwindow.cpp +++ b/src/gui/windows/equipmentwindow.cpp @@ -352,7 +352,7 @@ void EquipmentWindow::action(const ActionEvent &event) PlayerInfo::unequipItem(item, Sfx_true); setSelected(-1); } - else if (eventId.find("tab_") == 0u) + else if (eventId.find("tab_") == 0U) { Button *const button = dynamic_cast<Button*>(event.getSource()); if (button == nullptr) diff --git a/src/gui/windows/inventorywindow.cpp b/src/gui/windows/inventorywindow.cpp index f198743ec..be036a558 100644 --- a/src/gui/windows/inventorywindow.cpp +++ b/src/gui/windows/inventorywindow.cpp @@ -514,7 +514,7 @@ void InventoryWindow::action(const ActionEvent &event) mItems->setName(mNameFilter->getText()); mItems->updateMatrix(); } - else if (eventId.find("tag_") == 0u) + else if (eventId.find("tag_") == 0U) { std::string tagName = event.getId().substr(4); mItems->setFilter(ItemDB::getTagId(tagName)); diff --git a/src/gui/windows/npcdialog.cpp b/src/gui/windows/npcdialog.cpp index 0abce52ca..7a671c987 100644 --- a/src/gui/windows/npcdialog.cpp +++ b/src/gui/windows/npcdialog.cpp @@ -1354,7 +1354,7 @@ std::string NpcDialog::complexItemToStr(const ComplexItem *const item) { const STD_VECTOR<Item*> &items = item->getChilds(); const size_t sz = items.size(); - if (sz == 0u) + if (sz == 0U) return str; const Item *item2 = items[0]; diff --git a/src/gui/windows/outfitwindow.cpp b/src/gui/windows/outfitwindow.cpp index 8a36bca6c..365ccbfc4 100644 --- a/src/gui/windows/outfitwindow.cpp +++ b/src/gui/windows/outfitwindow.cpp @@ -74,7 +74,7 @@ OutfitWindow::OutfitWindow() : nullptr, std::string())), // TRANSLATORS: outfits window checkbox mAwayOutfitCheck(new CheckBox(this, _("Away outfit"), - serverConfig.getValue("OutfitAwayIndex", OUTFITS_COUNT - 1) != 0u, + serverConfig.getValue("OutfitAwayIndex", OUTFITS_COUNT - 1) != 0U, nullptr, std::string())), // TRANSLATORS: outfits window label mKeyLabel(new Label(this, strprintf(_("Key: %s"), diff --git a/src/gui/windows/serverdialog.cpp b/src/gui/windows/serverdialog.cpp index a8db9302d..9656d0c1c 100644 --- a/src/gui/windows/serverdialog.cpp +++ b/src/gui/windows/serverdialog.cpp @@ -868,11 +868,11 @@ int ServerDialog::downloadUpdate(void *ptr, else { float progress = static_cast<float>(remaining); - if (total != 0u) + if (total != 0U) progress /= static_cast<float>(total); if (progress != progress || progress < 0.0F) - progress = 0.0f; + progress = 0.0F; else if (progress > 1.0F) progress = 1.0F; diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp index e60465367..39235c570 100644 --- a/src/gui/windows/skilldialog.cpp +++ b/src/gui/windows/skilldialog.cpp @@ -595,25 +595,25 @@ void SkillDialog::loadSkillData(XmlNodeConstPtr node, missile.particle = XML::getProperty( node, "missile-particle", ""); missile.z = XML::getFloatProperty( - node, "missile-z", 32.0f); + node, "missile-z", 32.0F); missile.lifeTime = XML::getProperty( node, "missile-lifetime", 500); missile.speed = XML::getFloatProperty( - node, "missile-speed", 7.0f); + node, "missile-speed", 7.0F); missile.dieDistance = XML::getFloatProperty( - node, "missile-diedistance", 8.0f); + node, "missile-diedistance", 8.0F); MissileInfo &castingMissile = data->castingMissile; castingMissile.particle = XML::getProperty( node, "castingMissile-particle", ""); castingMissile.z = XML::getFloatProperty( - node, "castingMissile-z", 32.0f); + node, "castingMissile-z", 32.0F); castingMissile.lifeTime = XML::getProperty( node, "castingMissile-lifetime", 500); castingMissile.speed = XML::getFloatProperty( - node, "castingMissile-speed", 7.0f); + node, "castingMissile-speed", 7.0F); castingMissile.dieDistance = XML::getFloatProperty( - node, "castingMissile-diedistance", 8.0f); + node, "castingMissile-diedistance", 8.0F); data->castingAnimation = XML::getProperty( node, diff --git a/src/gui/windows/updaterwindow.cpp b/src/gui/windows/updaterwindow.cpp index a4b01a050..c7b5ef8b0 100644 --- a/src/gui/windows/updaterwindow.cpp +++ b/src/gui/windows/updaterwindow.cpp @@ -395,7 +395,7 @@ void UpdaterWindow::loadNews() { firstLine = false; const size_t i = line.find("##9 Latest client version: ##6"); - if (i == 0u) + if (i == 0U) continue; if (file.is_open()) @@ -529,7 +529,7 @@ int UpdaterWindow::updateProgress(void *ptr, } } - if (dt == 0u) + if (dt == 0U) dt = 1; float progress = static_cast<float>(dn) / |