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authorAndrei Karas <akaras@inbox.ru>2014-07-21 21:39:00 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-21 21:39:00 +0300
commiteed7ef561a9d590d507255118132676f868b1bd3 (patch)
tree586f7f394c0d7678ed615525c6129fb9d787bf04 /src/gui/windows/statuswindow.cpp
parentc41fcc1f637e76e5ff671b223ce6c151af89e7d3 (diff)
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move "change pickup type" option into gamemodifiers.
Diffstat (limited to 'src/gui/windows/statuswindow.cpp')
-rw-r--r--src/gui/windows/statuswindow.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp
index 2517239f5..29d899711 100644
--- a/src/gui/windows/statuswindow.cpp
+++ b/src/gui/windows/statuswindow.cpp
@@ -653,7 +653,7 @@ void StatusWindow::updateStatusBar(ProgressBar *const bar,
.append(translateLetter2(player_node->getPvpAttackString()))
.append(" ").append(translateLetter2(
modifiers->getQuickDropCounterString()))
- .append(translateLetter2(player_node->getPickUpTypeString()))
+ .append(translateLetter2(modifiers->getPickUpTypeString()))
.append(" ").append(translateLetter2(
LocalPlayer::getMapDrawTypeString()))
.append(" ").append(translateLetter2(