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authorAndrei Karas <akaras@inbox.ru>2015-04-09 12:05:10 +0300
committerAndrei Karas <akaras@inbox.ru>2015-04-09 12:05:10 +0300
commite26586ce6efaceb31ec534d488dace4d73702f56 (patch)
tree547db865ddb0fb3c82f60ebee0bb13879e465c4c /src/gui/windows/skilldialog.h
parentd472a3cf2a40169ffb4eca900e9cc53e6bcc4cc7 (diff)
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Add skill attributes with effect id what will play on caster and target while casting skill.
New skill attributes: skillCastingSrcEffectId - will play this effect on caster while casting skill skillCastingDstEffectId - will play this effect on target while casting skill. This effects for casting skill, not for skill attack.
Diffstat (limited to 'src/gui/windows/skilldialog.h')
-rw-r--r--src/gui/windows/skilldialog.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/src/gui/windows/skilldialog.h b/src/gui/windows/skilldialog.h
index 0b2180191..9388e96cb 100644
--- a/src/gui/windows/skilldialog.h
+++ b/src/gui/windows/skilldialog.h
@@ -120,6 +120,12 @@ class SkillDialog final : public Window,
void playRemoveEffect(const int id) const;
+ void playCastingSrcEffect(const int id,
+ Being *const being) const;
+
+ void playCastingDstEffect(const int id,
+ Being *const being) const;
+
void slowLogic();
void removeSkill(const int id);