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authorAndrei Karas <akaras@inbox.ru>2015-11-10 20:37:02 +0300
committerAndrei Karas <akaras@inbox.ru>2015-11-10 20:37:02 +0300
commitb7d3acab99fe4975d4598b6c9ac1ad88edfa8506 (patch)
treea488f015fd7acee7654dab610eb95e904ffaeaa5 /src/gui/windows/skilldialog.h
parent81184f3787f4b9208b7ac1aacb3489ca143c9ccd (diff)
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Add support for casting status effect on ground.
Diffstat (limited to 'src/gui/windows/skilldialog.h')
-rw-r--r--src/gui/windows/skilldialog.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gui/windows/skilldialog.h b/src/gui/windows/skilldialog.h
index 8f085ee22..1e5740f58 100644
--- a/src/gui/windows/skilldialog.h
+++ b/src/gui/windows/skilldialog.h
@@ -130,6 +130,11 @@ class SkillDialog final : public Window,
void playCastingDstEffect(const int id,
Being *const being) const;
+ void playCastingDstTileEffect(const int id,
+ const int x,
+ const int y,
+ const int delay) const;
+
void slowLogic();
void removeSkill(const int id);