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authorAndrei Karas <akaras@inbox.ru>2014-05-13 01:04:05 +0300
committerAndrei Karas <akaras@inbox.ru>2014-05-13 01:04:05 +0300
commitea0b61e18f36f28806940b00a2cddaef912c3340 (patch)
tree616205f44832d4ced4fc0b50b650eedb0fbf435c /src/gui/windows/shopwindow.cpp
parent814e88e5ca69bc54837be27429dbf42dd41f7ac6 (diff)
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Move actor type into separate file.
Diffstat (limited to 'src/gui/windows/shopwindow.cpp')
-rw-r--r--src/gui/windows/shopwindow.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/windows/shopwindow.cpp b/src/gui/windows/shopwindow.cpp
index edd3efbc7..0afe6f90c 100644
--- a/src/gui/windows/shopwindow.cpp
+++ b/src/gui/windows/shopwindow.cpp
@@ -291,7 +291,7 @@ void ShopWindow::startTrade()
return;
const Being *const being = actorManager->findBeingByName(
- mTradeNick, Being::PLAYER);
+ mTradeNick, ActorType::PLAYER);
tradeWindow->clear();
if (mTradeMoney)
{
@@ -695,7 +695,7 @@ void ShopWindow::processRequest(const std::string &nick, std::string data,
{
if (!player_node || !mTradeNick.empty() || PlayerInfo::isTrading()
|| !actorManager
- || !actorManager->findBeingByName(nick, Being::PLAYER))
+ || !actorManager->findBeingByName(nick, ActorType::PLAYER))
{
return;
}