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authorAndrei Karas <akaras@inbox.ru>2014-02-04 16:30:58 +0300
committerAndrei Karas <akaras@inbox.ru>2014-02-04 16:30:58 +0300
commit8ad2fe11ef255b3443eb8b98d3eb40a54b04cbb4 (patch)
tree72c2d892ce61fbb982ef5550d9eb554fec474d08 /src/gui/windows/setupwindow.h
parentf02ce95a6e99aadce48bdc608121496520639e2d (diff)
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rename Setup into SetupWindow.
Diffstat (limited to 'src/gui/windows/setupwindow.h')
-rw-r--r--src/gui/windows/setupwindow.h90
1 files changed, 90 insertions, 0 deletions
diff --git a/src/gui/windows/setupwindow.h b/src/gui/windows/setupwindow.h
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+++ b/src/gui/windows/setupwindow.h
@@ -0,0 +1,90 @@
+/*
+ * The ManaPlus Client
+ * Copyright (C) 2004-2009 The Mana World Development Team
+ * Copyright (C) 2009-2010 The Mana Developers
+ * Copyright (C) 2011-2014 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#ifndef GUI_WINDOWS_SETUP_H
+#define GUI_WINDOWS_SETUP_H
+
+#include "gui/widgets/tabbedarea.h"
+
+#include "gui/widgets/window.h"
+
+#include <guichan/actionlistener.hpp>
+
+#include <list>
+
+class Label;
+class SetupTab;
+
+/**
+ * The setup dialog. Displays several tabs for configuring different aspects
+ * of the game.
+ *
+ * \ingroup GUI
+ */
+class SetupWindow final : public Window,
+ public gcn::ActionListener
+{
+ public:
+ SetupWindow();
+
+ A_DELETE_COPY(SetupWindow)
+
+ ~SetupWindow();
+
+ void postInit() override final;
+
+ void action(const gcn::ActionEvent &event) override final;
+
+ void setInGame(const bool inGame);
+
+ void externalUpdate();
+
+ void externalUnload();
+
+ void registerWindowForReset(Window *const window);
+
+ void clearWindowsForReset()
+ { mWindowsToReset.clear(); }
+
+ void doCancel();
+
+ void activateTab(const std::string &name);
+
+ void setVisible(bool visible) override final;
+
+ void widgetResized(const gcn::Event &event) override final;
+
+ private:
+ void unloadModTab();
+
+ std::list<SetupTab*> mTabs;
+ SetupTab *mModsTab;
+ std::list<Window*> mWindowsToReset;
+ std::vector<Button*> mButtons;
+ Button *mResetWindows;
+ TabbedArea *mPanel;
+ Label *mVersion;
+};
+
+extern SetupWindow* setupWindow;
+
+#endif // GUI_WINDOWS_SETUP_H