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authorAndrei Karas <akaras@inbox.ru>2015-05-31 00:19:18 +0300
committerAndrei Karas <akaras@inbox.ru>2015-05-31 00:19:18 +0300
commit694e07d193e7c5758a7d672b45668651b034003d (patch)
tree20a4aec8dee2b3b5475db9f3667e797fb43c603b /src/gui/windows/outfitwindow.cpp
parentc9a84749b3b71d4df6cc3b9b488d60dc4a013a20 (diff)
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Convert InputAction enum into strong typed enum.
Diffstat (limited to 'src/gui/windows/outfitwindow.cpp')
-rw-r--r--src/gui/windows/outfitwindow.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/windows/outfitwindow.cpp b/src/gui/windows/outfitwindow.cpp
index b3a17915d..c1d9b1d24 100644
--- a/src/gui/windows/outfitwindow.cpp
+++ b/src/gui/windows/outfitwindow.cpp
@@ -30,6 +30,7 @@
#include "being/playerinfo.h"
+#include "input/inputactionoperators.h"
#include "input/inputmanager.h"
#include "gui/viewport.h"
@@ -590,8 +591,7 @@ std::string OutfitWindow::keyName(const int number)
{
if (number < 0 || number >= SHORTCUT_EMOTES)
return "";
- return inputManager.getKeyStringLong(static_cast<int>(
- InputAction::EMOTE_1) + number);
+ return inputManager.getKeyStringLong(InputAction::EMOTE_1 + number);
}
void OutfitWindow::next()