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authorAndrei Karas <akaras@inbox.ru>2016-08-25 02:55:51 +0300
committerAndrei Karas <akaras@inbox.ru>2016-08-25 02:55:51 +0300
commit1ad3e55c431b61e6fe6638ee0afc5e8f4c14496c (patch)
treec198baa8b7c57b2a4b118e6d740961a126d0e528 /src/gui/windows/buydialog.cpp
parent290ae8ba45bb706f32da15978459022e633aa626 (diff)
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Allow buy more than one item at vending shop at once.
Diffstat (limited to 'src/gui/windows/buydialog.cpp')
-rw-r--r--src/gui/windows/buydialog.cpp77
1 files changed, 53 insertions, 24 deletions
diff --git a/src/gui/windows/buydialog.cpp b/src/gui/windows/buydialog.cpp
index eb01e0562..9dc2b8111 100644
--- a/src/gui/windows/buydialog.cpp
+++ b/src/gui/windows/buydialog.cpp
@@ -26,6 +26,8 @@
#include "configuration.h"
#include "units.h"
+#include "being/being.h"
+
#include "gui/windows/setupwindow.h"
#include "gui/windows/tradewindow.h"
@@ -226,6 +228,26 @@ BuyDialog::BuyDialog(std::string nick) :
init();
}
+BuyDialog::BuyDialog(const Being *const being) :
+ // TRANSLATORS: buy dialog name
+ Window(_("Buy"), Modal_false, nullptr, "buy.xml"),
+ ActionListener(),
+ SelectionListener(),
+ mSortModel(new SortListModelBuy),
+ mSortDropDown(new DropDown(this, mSortModel, false,
+ Modal_false, this, "sort")),
+ mFilterTextField(new TextField(this, "", true, this, "namefilter", true)),
+ mFilterLabel(nullptr),
+ mNick(being ? being->getName() : std::string()),
+ mNpcId(fromInt(Vending, BeingId)),
+ mMoney(0),
+ mAmountItems(0),
+ mMaxItems(0),
+ mAdvanced(true)
+{
+ init();
+}
+
void BuyDialog::init()
{
setWindowName("Buy");
@@ -446,6 +468,9 @@ void BuyDialog::close()
case Cash:
cashShopHandler->close();
break;
+ case Vending:
+ vendingHandler->close();
+ break;
default:
buySellHandler->close();
break;
@@ -523,6 +548,23 @@ void BuyDialog::action(const ActionEvent &event)
item->getColor(),
mAmountItems);
}
+ else if (mNpcId == fromInt(Nick, BeingId))
+ {
+ if (tradeWindow)
+ {
+ buySellHandler->sendBuyRequest(mNick,
+ item, mAmountItems);
+ tradeWindow->addAutoMoney(mNick,
+ item->getPrice() * mAmountItems);
+ }
+ }
+ else if (mNpcId == fromInt(Vending, BeingId))
+ {
+ item->increaseUsedQuantity(mAmountItems);
+ item->update();
+ if (mConfirmButton)
+ mConfirmButton->setEnabled(true);
+ }
else if (mNpcId != fromInt(Nick, BeingId))
{
if (mAdvanced)
@@ -558,30 +600,6 @@ void BuyDialog::action(const ActionEvent &event)
updateSlider(selectedItem);
}
- else if (mNpcId == fromInt(Nick, BeingId))
- {
- if (serverFeatures->haveVending())
- {
- const Being *const being = actorManager->findBeingByName(
- mNick);
- if (being)
- {
- vendingHandler->buy(being,
- item->getInvIndex(),
- mAmountItems);
- item->increaseQuantity(-mAmountItems);
- item->update();
- updateSlider(selectedItem);
- }
- }
- else if (tradeWindow)
- {
- buySellHandler->sendBuyRequest(mNick,
- item, mAmountItems);
- tradeWindow->addAutoMoney(mNick,
- item->getPrice() * mAmountItems);
- }
- }
}
else if (eventId == "confirm")
{
@@ -591,6 +609,17 @@ void BuyDialog::action(const ActionEvent &event)
{
marketHandler->buyItems(items);
}
+ else if (mNpcId == fromInt(Vending, BeingId))
+ {
+ const Being *const being = actorManager->findBeingByName(
+ mNick,
+ ActorType::Player);
+ if (being)
+ {
+ vendingHandler->buyItems(being,
+ items);
+ }
+ }
else
{
npcHandler->buyItems(items);