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authorAndrei Karas <akaras@inbox.ru>2015-05-25 01:58:52 +0300
committerAndrei Karas <akaras@inbox.ru>2015-05-25 01:58:52 +0300
commite3682e2cdcb59c36792f6f9c39569e0af01088f0 (patch)
treeb4d7a665652e4a8c00f28d557f96b120abc62002 /src/gui/widgets/itemcontainer.cpp
parent1b3a9751ae558e45c614f04525d5ff65e3c0fc1e (diff)
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Dont set global color variables before drawing text.
This allow not set actual OpenGL color on each call because it useless for drawing text.
Diffstat (limited to 'src/gui/widgets/itemcontainer.cpp')
-rw-r--r--src/gui/widgets/itemcontainer.cpp20
1 files changed, 14 insertions, 6 deletions
diff --git a/src/gui/widgets/itemcontainer.cpp b/src/gui/widgets/itemcontainer.cpp
index 4849591a6..7fbe9970c 100644
--- a/src/gui/widgets/itemcontainer.cpp
+++ b/src/gui/widgets/itemcontainer.cpp
@@ -319,13 +319,21 @@ void ItemContainer::draw(Graphics *graphics)
}
if (item->isEquipped() == Equipped_true)
- graphics->setColorAll(mEquipedColor, mEquipedColor2);
+ {
+ font->drawString(graphics,
+ mEquipedColor, mEquipedColor2,
+ caption,
+ itemX + (mBoxWidth - font->getWidth(caption)) / 2,
+ itemY + mEquippedTextPadding);
+ }
else
- graphics->setColorAll(mUnEquipedColor, mUnEquipedColor2);
-
- font->drawString(graphics, caption,
- itemX + (mBoxWidth - font->getWidth(caption)) / 2,
- itemY + mEquippedTextPadding);
+ {
+ font->drawString(graphics,
+ mUnEquipedColor, mUnEquipedColor2,
+ caption,
+ itemX + (mBoxWidth - font->getWidth(caption)) / 2,
+ itemY + mEquippedTextPadding);
+ }
}
}
BLOCK_END("ItemContainer::draw")