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authorAndrei Karas <akaras@inbox.ru>2014-01-28 16:14:15 +0300
committerAndrei Karas <akaras@inbox.ru>2014-01-28 16:14:15 +0300
commit226202ff807dc860991af0d6665ef9e9b48c1bed (patch)
treede0be738585f3ab2556865c206981d2d2842ac69 /src/gui/widgets/characterdisplay.cpp
parenteb62e14c838788ae7691567a90bf7fe4940d5687 (diff)
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Move direct SDL_GetMouseState calls into method in gui class.
Diffstat (limited to 'src/gui/widgets/characterdisplay.cpp')
-rw-r--r--src/gui/widgets/characterdisplay.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/gui/widgets/characterdisplay.cpp b/src/gui/widgets/characterdisplay.cpp
index 52f56ae69..bd3f042f9 100644
--- a/src/gui/widgets/characterdisplay.cpp
+++ b/src/gui/widgets/characterdisplay.cpp
@@ -122,9 +122,12 @@ void CharacterDisplay::mouseExited(gcn::MouseEvent &event A_UNUSED)
void CharacterDisplay::mouseMoved(gcn::MouseEvent &event A_UNUSED)
{
+ if (!gui)
+ return;
+
int mouseX = 0;
int mouseY = 0;
- SDL_GetMouseState(&mouseX, &mouseY);
+ gui->getMouseState(&mouseX, &mouseY);
const std::string &name = mName->getCaption();
if (!name.empty())
{