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authorAndrei Karas <akaras@inbox.ru>2012-08-27 01:27:11 +0300
committerAndrei Karas <akaras@inbox.ru>2012-08-27 01:27:11 +0300
commitde476bb95242e10c833394ef007728072eabe60f (patch)
tree033747127a7ea4e36de42cfc99fcee56ce915bbb /src/gui/equipmentwindow.h
parenta33a8dc48761d7cb2b4c1c468e1e3b188bcbf709 (diff)
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Add const to more classes.
Diffstat (limited to 'src/gui/equipmentwindow.h')
-rw-r--r--src/gui/equipmentwindow.h28
1 files changed, 15 insertions, 13 deletions
diff --git a/src/gui/equipmentwindow.h b/src/gui/equipmentwindow.h
index a95e98c13..ad90bca12 100644
--- a/src/gui/equipmentwindow.h
+++ b/src/gui/equipmentwindow.h
@@ -51,7 +51,7 @@ namespace gcn
struct EquipmentBox
{
- EquipmentBox(int x0, int y0, Image *img) :
+ EquipmentBox(const int x0, const int y0, Image *const img) :
x(x0), y(y0), image(img)
{ }
@@ -71,8 +71,8 @@ class EquipmentWindow : public Window, public gcn::ActionListener
/**
* Constructor.
*/
- EquipmentWindow(Equipment *equipment, Being *being,
- bool mCloseOnHide = false);
+ EquipmentWindow(Equipment *const equipment, Being *const being,
+ const bool foring = false);
/**
* Destructor.
@@ -91,34 +91,36 @@ class EquipmentWindow : public Window, public gcn::ActionListener
Item* getEquipment(int i) const
{ return mEquipment ? mEquipment->getEquipment(i) : nullptr; }
- void setBeing(Being *being);
+ void setBeing(Being *const being);
- void updateBeing(Being *being);
+ void updateBeing(Being *const being);
- void resetBeing(Being *being);
+ void resetBeing(const Being *const being);
private:
void mouseExited(gcn::MouseEvent &event);
void mouseMoved(gcn::MouseEvent &event);
- Item *getItem(int x, int y) const;
+ Item *getItem(const int x, const int y) const;
- void setSelected(int index);
+ void setSelected(const int index);
void fillBoxes();
void fillDefault();
- void addBox(int idx, int x, int y, int imageIndex);
+ void addBox(const int idx, const int x, const int y,
+ const int imageIndex);
- void loadWindow(XmlNodePtr windowNode);
+ void loadWindow(const XmlNodePtr windowNode);
- void loadPlayerBox(XmlNodePtr playerBoxNode);
+ void loadPlayerBox(const XmlNodePtr playerBoxNode);
- void loadSlot(XmlNodePtr slotNode, ImageSet *imageset);
+ void loadSlot(const XmlNodePtr slotNode,
+ const ImageSet *const imageset);
- int parseSlotName(std::string name);
+ int parseSlotName(std::string name) const;
Equipment *mEquipment;