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author | Andrei Karas <akaras@inbox.ru> | 2012-02-28 02:14:15 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2012-02-28 03:01:38 +0300 |
commit | c85d939d9b3f6c10288dc86ffa7811408e349657 (patch) | |
tree | b1ca825fde3bad322728df1c9133ec25b74b341e /src/game.cpp | |
parent | 5023a1d0b96071a35547dcc309ce45ba6a17eec1 (diff) | |
download | mv-c85d939d9b3f6c10288dc86ffa7811408e349657.tar.gz mv-c85d939d9b3f6c10288dc86ffa7811408e349657.tar.bz2 mv-c85d939d9b3f6c10288dc86ffa7811408e349657.tar.xz mv-c85d939d9b3f6c10288dc86ffa7811408e349657.zip |
Add different sound effects for different events.
Can be configured in audio tab in settings.
Diffstat (limited to 'src/game.cpp')
-rw-r--r-- | src/game.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game.cpp b/src/game.cpp index e016d02ff..ae8682972 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -561,7 +561,7 @@ void Game::logic() { errorMessage = _("The connection to the server was lost."); disconnectedDialog = new OkDialog(_("Network Error"), - errorMessage, false); + errorMessage, DIALOG_ERROR, false); disconnectedDialog->addActionListener(&errorListener); disconnectedDialog->requestMoveToTop(); } @@ -1796,8 +1796,8 @@ void Game::changeMap(const std::string &mapPath) if (!newMap) { logger->log("Error while loading %s", fullMap.c_str()); - new OkDialog(_("Could Not Load Map"), - strprintf(_("Error while loading %s"), fullMap.c_str())); + new OkDialog(_("Could Not Load Map"), strprintf( + _("Error while loading %s"), fullMap.c_str()), DIALOG_ERROR); } if (mCurrentMap) |