From c85d939d9b3f6c10288dc86ffa7811408e349657 Mon Sep 17 00:00:00 2001 From: Andrei Karas Date: Tue, 28 Feb 2012 02:14:15 +0300 Subject: Add different sound effects for different events. Can be configured in audio tab in settings. --- src/game.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/game.cpp') diff --git a/src/game.cpp b/src/game.cpp index e016d02ff..ae8682972 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -561,7 +561,7 @@ void Game::logic() { errorMessage = _("The connection to the server was lost."); disconnectedDialog = new OkDialog(_("Network Error"), - errorMessage, false); + errorMessage, DIALOG_ERROR, false); disconnectedDialog->addActionListener(&errorListener); disconnectedDialog->requestMoveToTop(); } @@ -1796,8 +1796,8 @@ void Game::changeMap(const std::string &mapPath) if (!newMap) { logger->log("Error while loading %s", fullMap.c_str()); - new OkDialog(_("Could Not Load Map"), - strprintf(_("Error while loading %s"), fullMap.c_str())); + new OkDialog(_("Could Not Load Map"), strprintf( + _("Error while loading %s"), fullMap.c_str()), DIALOG_ERROR); } if (mCurrentMap) -- cgit v1.2.3-60-g2f50