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authorFedja Beader <fedja@protonmail.ch>2024-10-11 22:49:43 +0000
committerFedja Beader <fedja@protonmail.ch>2024-10-11 22:49:43 +0000
commita00f1fee3da1fd3e2bb10b73dbf4589e143b570e (patch)
tree076a051cd5300cb40889336e01506d222e3bf49d /src/being/flooritem.h
parentf9e62010fb73efb22476c64fe13947b0437b7633 (diff)
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Fix switchmap during switch character crash (@toevent)
use @toevent, then switch character (and stay on character screen). Thread 1 "manaplus" received signal SIGSEGV, Segmentation fault. 0x.. in Game::getCurrentMap (this=<optimized out>) at ./game.h:108 108 { return mCurrentMap; } (gdb) bt 0x.. in Game::getCurrentMap (this=<optimized out>) at ./game.h:108 Ea::PlayerRecv::processMapMask (msg=...) at net/ea/playerrecv.cpp:242 **** mana/plus!108
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