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authorAndrei Karas <akaras@inbox.ru>2014-08-21 20:30:08 +0300
committerAndrei Karas <akaras@inbox.ru>2014-08-21 20:30:08 +0300
commitf59b0da2f59aff64802e0211ceaa67e50e85e05c (patch)
tree9f3f198827b5a5209bfa2bd154c7b79c7f53bc33 /src/actions/target.cpp
parent6bedc289455528fe609f492cd9f1a0c352d981bb (diff)
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Move target related actions into separate file.
Diffstat (limited to 'src/actions/target.cpp')
-rw-r--r--src/actions/target.cpp127
1 files changed, 127 insertions, 0 deletions
diff --git a/src/actions/target.cpp b/src/actions/target.cpp
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+++ b/src/actions/target.cpp
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+/*
+ * The ManaPlus Client
+ * Copyright (C) 2012-2014 The ManaPlus Developers
+ *
+ * This file is part of The ManaPlus Client.
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2 of the License, or
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "actions/target.h"
+
+#include "actormanager.h"
+#include "dropshortcut.h"
+#include "emoteshortcut.h"
+#include "game.h"
+#include "itemshortcut.h"
+#include "soundmanager.h"
+
+#include "actions/actiondef.h"
+
+#include "being/attributes.h"
+#include "being/localplayer.h"
+#include "being/playerinfo.h"
+#include "being/playerrelations.h"
+
+#include "gui/dialogsmanager.h"
+#include "gui/gui.h"
+#include "gui/popupmanager.h"
+#include "gui/sdlinput.h"
+#include "gui/viewport.h"
+
+#include "gui/popups/popupmenu.h"
+
+#include "gui/windows/skilldialog.h"
+#include "gui/windows/socialwindow.h"
+#include "gui/windows/statuswindow.h"
+#include "gui/windows/tradewindow.h"
+#include "gui/windows/questswindow.h"
+#include "gui/windows/quitdialog.h"
+#include "gui/windows/whoisonline.h"
+#include "gui/windows/botcheckerwindow.h"
+#include "gui/windows/buyselldialog.h"
+#include "gui/windows/chatwindow.h"
+#include "gui/windows/debugwindow.h"
+#include "gui/windows/didyouknowwindow.h"
+#include "gui/windows/equipmentwindow.h"
+#include "gui/windows/helpwindow.h"
+#include "gui/windows/inventorywindow.h"
+#include "gui/windows/killstats.h"
+#include "gui/windows/minimap.h"
+#include "gui/windows/npcdialog.h"
+#include "gui/windows/outfitwindow.h"
+#include "gui/windows/setupwindow.h"
+#include "gui/windows/shopwindow.h"
+#include "gui/windows/shortcutwindow.h"
+#include "gui/windows/updaterwindow.h"
+
+#include "gui/widgets/tabs/chattab.h"
+
+#include "render/graphics.h"
+
+#include "net/net.h"
+#include "net/playerhandler.h"
+#include "net/tradehandler.h"
+
+#include "listeners/updatestatuslistener.h"
+
+#include "resources/map/map.h"
+
+#include "utils/gettext.h"
+
+#include "debug.h"
+
+extern ShortcutWindow *spellShortcutWindow;
+extern std::string tradePartnerName;
+extern QuitDialog *quitDialog;
+
+namespace Actions
+{
+
+static bool setTarget(const ActorType::Type type, const bool allowSort)
+{
+ if (actorManager && localPlayer)
+ {
+ Being *const target = actorManager->findNearestLivingBeing(
+ localPlayer, 20, type, allowSort);
+
+ if (target && target != localPlayer->getTarget())
+ localPlayer->setTarget(target);
+
+ return true;
+ }
+ return false;
+}
+
+impHandler0(targetPlayer)
+{
+ return setTarget(ActorType::PLAYER, true);
+}
+
+impHandler0(targetMonster)
+{
+ return setTarget(ActorType::MONSTER, true);
+}
+
+impHandler0(targetClosestMonster)
+{
+ return setTarget(ActorType::MONSTER, false);
+}
+
+impHandler0(targetNPC)
+{
+ return setTarget(ActorType::NPC, true);
+}
+
+} // namespace Actions