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authorewew ukek <ewewukek@gmail.com>2024-09-23 20:28:13 +0000
committerFedja Beader <fedja@protonmail.ch>2024-09-23 20:28:13 +0000
commitf9e62010fb73efb22476c64fe13947b0437b7633 (patch)
treed62f5fa36585331a3ade2c3ca067638cd4b989a8
parent8dc4ae48a375a1f217d13bcc356eb1aebed546a6 (diff)
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Show MP bar below HP bar
Adds a light blue bar for MP below player's HP bar. It shows only if M.Atk is above 0. I didn't add a checkbox to the settings to disable this, let me know if I should. Squashed with: * Sneak in another TODO * Sneak in a TODO **** mana/plus!68 Co-authored-by: Fedja Beader <fedja@protonmail.ch>
-rw-r--r--src/being/being.cpp35
-rw-r--r--src/enums/gui/usercolorid.h2
-rw-r--r--src/gui/userpalette.cpp14
-rw-r--r--src/gui/widgets/tabs/setup_colors.cpp2
4 files changed, 49 insertions, 4 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp
index 1a9ce201f..75c9651d5 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -3999,16 +3999,40 @@ void Being::drawPlayerSpriteAt(Graphics *restrict const graphics,
localPlayer == this &&
mAction != BeingAction::DEAD)
{
+ int barX = x - 50 + mapTileSize / 2 + mInfo->getHpBarOffsetX();
+ int barY = y + mapTileSize - 6 + mInfo->getHpBarOffsetY();
+ const int barW = 2 * 50;
+ const int barH = 4;
+
+ const bool drawMpBar =
+ PlayerInfo::getStatEffective(Attributes::PLAYER_MATK) > 0;
+ if (drawMpBar)
+ barY -= 3;
+
drawHpBar(graphics,
PlayerInfo::getAttribute(Attributes::PLAYER_MAX_HP),
PlayerInfo::getAttribute(Attributes::PLAYER_HP),
0,
UserColorId::PLAYER_HP_FG,
UserColorId::PLAYER_HP_BG,
- x - 50 + mapTileSize / 2 + mInfo->getHpBarOffsetX(),
- y + mapTileSize - 6 + mInfo->getHpBarOffsetY(),
- 2 * 50,
- 4);
+ barX,
+ barY,
+ barW,
+ barH);
+
+ if (drawMpBar)
+ {
+ drawHpBar(graphics,
+ PlayerInfo::getAttribute(Attributes::PLAYER_MAX_MP),
+ PlayerInfo::getAttribute(Attributes::PLAYER_MP),
+ 0,
+ UserColorId::PLAYER_MP_FG,
+ UserColorId::PLAYER_MP_BG,
+ barX,
+ barY + barH + 1,
+ barW,
+ barH);
+ }
}
}
@@ -4281,6 +4305,7 @@ void Being::drawPortalSpriteAt(Graphics *restrict const graphics,
CompoundSprite::drawSimple(graphics, x, y);
}
+// TODO: Additionally used for drawing the MP/SP bar
void Being::drawHpBar(Graphics *restrict const graphics,
const int maxHP,
const int hp,
@@ -4317,6 +4342,8 @@ void Being::drawHpBar(Graphics *restrict const graphics,
const int dx = static_cast<int>(static_cast<float>(width) / p);
#ifdef TMWA_SUPPORT
+ // TODO: this is support for pre-2015 TMWAthena, remove in 2025?
+ // See mana/plus!68.
if (!serverFeatures->haveServerHp())
{ // old servers
if ((damage == 0 && (this != localPlayer || hp == maxHP))
diff --git a/src/enums/gui/usercolorid.h b/src/enums/gui/usercolorid.h
index 3a5e91203..0607173bb 100644
--- a/src/enums/gui/usercolorid.h
+++ b/src/enums/gui/usercolorid.h
@@ -58,6 +58,8 @@ enumStart(UserColorId)
LABEL_HP,
PLAYER_HP_FG,
PLAYER_HP_BG,
+ PLAYER_MP_FG,
+ PLAYER_MP_BG,
MONSTER_HP_FG,
MONSTER_HP_BG,
HOMUN_HP_FG,
diff --git a/src/gui/userpalette.cpp b/src/gui/userpalette.cpp
index 8ad436a60..dbed4a93e 100644
--- a/src/gui/userpalette.cpp
+++ b/src/gui/userpalette.cpp
@@ -64,6 +64,8 @@ const std::string ColorTypeNames[CAST_SIZE(
"",
"ColorPlayerHp",
"ColorPlayerHp2",
+ "ColorPlayerMp",
+ "ColorPlayerMp2",
"ColorMonsterHp",
"ColorMonsterHp2",
"ColorHomunHp",
@@ -296,6 +298,18 @@ UserPalette::UserPalette() :
// TRANSLATORS: palette color
_("Player HP bar (background)"),
50);
+ addColor(UserColorId::PLAYER_MP_FG,
+ 0x00a0ff,
+ GradientType::STATIC,
+ // TRANSLATORS: palette color
+ _("Player MP bar"),
+ 50);
+ addColor(UserColorId::PLAYER_MP_BG,
+ 0x303030,
+ GradientType::STATIC,
+ // TRANSLATORS: palette color
+ _("Player MP bar (background)"),
+ 50);
addColor(UserColorId::MONSTER_HP_FG,
0x00ff00,
GradientType::STATIC,
diff --git a/src/gui/widgets/tabs/setup_colors.cpp b/src/gui/widgets/tabs/setup_colors.cpp
index 0fde9b1f6..71cebc71d 100644
--- a/src/gui/widgets/tabs/setup_colors.cpp
+++ b/src/gui/widgets/tabs/setup_colors.cpp
@@ -367,6 +367,8 @@ void Setup_Colors::valueChanged(const SelectionEvent &event A_UNUSED)
case UserColorId::ELEMENTAL_HP_BG:
case UserColorId::PLAYER_HP_FG:
case UserColorId::PLAYER_HP_BG:
+ case UserColorId::PLAYER_MP_FG:
+ case UserColorId::PLAYER_MP_BG:
case UserColorId::FLOOR_ITEM_TEXT:
case UserColorId::NET:
// TRANSLATORS: colors tab. label.