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authorAndrei Karas <akaras@inbox.ru>2015-07-25 16:57:26 +0300
committerAndrei Karas <akaras@inbox.ru>2015-07-25 16:57:26 +0300
commiteac7bf3541eea467246d816a76f6b2b6a2e1e18a (patch)
tree27c57b5b9924ba098cec73a88d9cd60bd34bad74
parentcc5500b642f1cc5e16a44213c9b7423f8210ec66 (diff)
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Move state handler STATE_CONNECT_SERVER into separate function.
-rw-r--r--src/client.cpp142
-rw-r--r--src/client.h2
2 files changed, 76 insertions, 68 deletions
diff --git a/src/client.cpp b/src/client.cpp
index 598c95cc0..8358468fc 100644
--- a/src/client.cpp
+++ b/src/client.cpp
@@ -703,6 +703,78 @@ void Client::stateConnectGame1()
loginHandler->disconnect();
}
+void Client::stateConnectServer1()
+{
+ if (mOldState == STATE_CHOOSE_SERVER)
+ {
+ settings.serverName = mCurrentServer.hostname;
+ ConfigManager::initServerConfig(mCurrentServer.hostname);
+ PacketLimiter::initPacketLimiter();
+ initTradeFilter();
+ Dirs::initUsersDir();
+ player_relations.init();
+
+ // Initialize the item and emote shortcuts.
+ for (unsigned f = 0; f < SHORTCUT_TABS; f ++)
+ {
+ delete itemShortcut[f];
+ itemShortcut[f] = new ItemShortcut(f);
+ }
+ delete emoteShortcut;
+ emoteShortcut = new EmoteShortcut;
+
+ // Initialize the drop shortcuts.
+ delete dropShortcut;
+ dropShortcut = new DropShortcut;
+
+ initFeatures();
+ PlayerInfo::loadData();
+ loginData.registerUrl = mCurrentServer.registerUrl;
+ if (!mCurrentServer.onlineListUrl.empty())
+ settings.onlineListUrl = mCurrentServer.onlineListUrl;
+ else
+ settings.onlineListUrl = settings.serverName;
+ settings.persistentIp = mCurrentServer.persistentIp;
+ settings.supportUrl = mCurrentServer.supportUrl;
+ settings.updateMirrors = mCurrentServer.updateMirrors;
+
+ if (settings.options.username.empty())
+ {
+ if (loginData.remember)
+ loginData.username = serverConfig.getValue("username", "");
+ else
+ loginData.username.clear();
+ }
+ else
+ {
+ loginData.username = settings.options.username;
+ }
+
+ loginData.remember = serverConfig.getValue("remember", 1);
+ Net::connectToServer(mCurrentServer);
+
+#ifdef USE_MUMBLE
+ if (mumbleManager)
+ mumbleManager->setServer(mCurrentServer.hostname);
+#endif
+
+#ifdef TMWA_SUPPORT
+ GuildManager::init();
+#endif
+
+ if (!mConfigAutoSaved)
+ {
+ mConfigAutoSaved = true;
+ config.write();
+ }
+ }
+ else if (mOldState != STATE_CHOOSE_SERVER &&
+ loginHandler->isConnected())
+ {
+ mState = STATE_PRE_LOGIN;
+ }
+}
+
int Client::gameExec()
{
int lastTickTime = tick_time;
@@ -769,75 +841,9 @@ int Client::gameExec()
{
stateConnectGame1();
}
- else if (mState == STATE_CONNECT_SERVER &&
- mOldState == STATE_CHOOSE_SERVER)
- {
- settings.serverName = mCurrentServer.hostname;
- ConfigManager::initServerConfig(mCurrentServer.hostname);
- PacketLimiter::initPacketLimiter();
- initTradeFilter();
- Dirs::initUsersDir();
- player_relations.init();
-
- // Initialize the item and emote shortcuts.
- for (unsigned f = 0; f < SHORTCUT_TABS; f ++)
- {
- delete itemShortcut[f];
- itemShortcut[f] = new ItemShortcut(f);
- }
- delete emoteShortcut;
- emoteShortcut = new EmoteShortcut;
-
- // Initialize the drop shortcuts.
- delete dropShortcut;
- dropShortcut = new DropShortcut;
-
- initFeatures();
- PlayerInfo::loadData();
- loginData.registerUrl = mCurrentServer.registerUrl;
- if (!mCurrentServer.onlineListUrl.empty())
- settings.onlineListUrl = mCurrentServer.onlineListUrl;
- else
- settings.onlineListUrl = settings.serverName;
- settings.persistentIp = mCurrentServer.persistentIp;
- settings.supportUrl = mCurrentServer.supportUrl;
- settings.updateMirrors = mCurrentServer.updateMirrors;
-
- if (settings.options.username.empty())
- {
- if (loginData.remember)
- loginData.username = serverConfig.getValue("username", "");
- else
- loginData.username.clear();
- }
- else
- {
- loginData.username = settings.options.username;
- }
-
- loginData.remember = serverConfig.getValue("remember", 1);
- Net::connectToServer(mCurrentServer);
-
-#ifdef USE_MUMBLE
- if (mumbleManager)
- mumbleManager->setServer(mCurrentServer.hostname);
-#endif
-
-#ifdef TMWA_SUPPORT
- GuildManager::init();
-#endif
-
- if (!mConfigAutoSaved)
- {
- mConfigAutoSaved = true;
- config.write();
- }
- }
- else if (mState == STATE_CONNECT_SERVER &&
- mOldState != STATE_CHOOSE_SERVER &&
- loginHandler->isConnected())
+ else if (mState == STATE_CONNECT_SERVER)
{
- mState = STATE_PRE_LOGIN;
+ stateConnectServer1();
}
else if (mState == STATE_WORLD_SELECT && mOldState == STATE_UPDATE)
{
diff --git a/src/client.h b/src/client.h
index 84329f54a..d3edf82e2 100644
--- a/src/client.h
+++ b/src/client.h
@@ -114,6 +114,8 @@ class Client final : public ConfigListener,
void stateConnectGame1();
+ void stateConnectServer1();
+
ServerInfo mCurrentServer;
Game *mGame;