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authorAndrei Karas <akaras@inbox.ru>2014-07-23 00:39:12 +0300
committerAndrei Karas <akaras@inbox.ru>2014-07-23 00:39:12 +0300
commit6336dabcb33ca6b4d417b352fa0b12651b6f4c57 (patch)
treea84879f46ee80d2f98d0418cbcbbb81e28da8e76
parent1995e723df5d5aef32b289c0122493ee6fe18b0e (diff)
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move "change away type" option into gamemodifiers.
-rw-r--r--src/actionmanager.cpp3
-rw-r--r--src/being/localplayer.cpp65
-rw-r--r--src/being/localplayer.h17
-rw-r--r--src/eventsmanager.cpp4
-rw-r--r--src/game.cpp6
-rw-r--r--src/gamemodifiers.cpp66
-rw-r--r--src/gamemodifiers.h4
-rw-r--r--src/gui/popups/statuspopup.cpp2
-rw-r--r--src/gui/windows/chatwindow.cpp2
-rw-r--r--src/gui/windows/statuswindow.cpp2
-rw-r--r--src/input/inputmanager.cpp2
-rw-r--r--src/listeners/awaylistener.cpp7
-rw-r--r--src/settings.h4
13 files changed, 103 insertions, 81 deletions
diff --git a/src/actionmanager.cpp b/src/actionmanager.cpp
index 9aed163d6..08e88c0fc 100644
--- a/src/actionmanager.cpp
+++ b/src/actionmanager.cpp
@@ -579,9 +579,10 @@ impHandler0(changeAudio)
impHandler0(away)
{
+ if (modifiers)
+ modifiers->changeAwayMode();
if (player_node)
{
- player_node->changeAwayMode();
player_node->updateStatus();
if (Game::instance())
Game::instance()->setValidSpeed();
diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp
index 36275dbbe..77706051c 100644
--- a/src/being/localplayer.cpp
+++ b/src/being/localplayer.cpp
@@ -27,6 +27,7 @@
#include "client.h"
#include "configuration.h"
#include "dropshortcut.h"
+#include "gamemodifiers.h"
#include "guild.h"
#include "item.h"
#include "party.h"
@@ -173,7 +174,6 @@ LocalPlayer::LocalPlayer(const int id, const uint16_t subtype) :
mKeepAttacking(false),
mPathSetByMouse(false),
mWaitPing(false),
- mAwayMode(false),
mPseudoAwayMode(false),
mShowNavigePath(false)
{
@@ -342,7 +342,7 @@ void LocalPlayer::slowLogic()
if (mTradebot && shopWindow && !shopWindow->isShopEmpty())
smile |= BeingFlag::SHOP;
- if (mAwayMode || mPseudoAwayMode)
+ if (settings.awayMode || mPseudoAwayMode)
smile |= BeingFlag::AWAY;
if (mInactive)
@@ -1255,61 +1255,6 @@ void LocalPlayer::changeMode(unsigned *restrict const var,
debugMsg(str.substr(4));
}
-const unsigned awayModeSize = 2;
-
-void LocalPlayer::changeAwayMode()
-{
- mAwayMode = !mAwayMode;
- mAfkTime = 0;
- mInactive = false;
- updateName();
- UpdateStatusListener::distributeEvent();
- if (mAwayMode)
- {
- if (chatWindow)
- chatWindow->clearAwayLog();
-
- cancelFollow();
- navigateClean();
- if (outfitWindow)
- outfitWindow->wearAwayOutfit();
- // TRANSLATORS: away message box header
- mAwayDialog = new OkDialog(_("Away"),
- config.getStringValue("afkMessage"),
- DialogType::SILENCE, true, false);
- mAwayDialog->addActionListener(mAwayListener);
- soundManager.volumeOff();
- addAfkEffect();
- }
- else
- {
- mAwayDialog = nullptr;
- soundManager.volumeRestore();
- if (chatWindow)
- {
- chatWindow->displayAwayLog();
- chatWindow->clearAwayLog();
- }
- removeAfkEffect();
- }
-}
-
-static const char *const awayModeStrings[] =
-{
- // TRANSLATORS: away type in status bar
- N_("(O) on keyboard"),
- // TRANSLATORS: away type in status bar
- N_("(A) away"),
- // TRANSLATORS: away type in status bar
- N_("(?) away")
-};
-
-std::string LocalPlayer::getAwayModeString()
-{
- return gettext(getVarItem(&awayModeStrings[0],
- mAwayMode, awayModeSize));
-}
-
const unsigned cameraModeSize = 2;
static const char *const cameraModeStrings[] =
@@ -2576,7 +2521,7 @@ void LocalPlayer::tryPingRequest()
void LocalPlayer::setAway(const std::string &message)
{
setAfkMessage(message);
- changeAwayMode();
+ modifiers->changeAwayMode();
updateStatus();
}
@@ -2605,7 +2550,7 @@ void LocalPlayer::setPseudoAway(const std::string &message)
void LocalPlayer::afkRespond(ChatTab *const tab, const std::string &nick)
{
- if (mAwayMode)
+ if (settings.awayMode)
{
const int time = cur_time;
if (mAfkTime == 0 || time < mAfkTime
@@ -3399,7 +3344,7 @@ void LocalPlayer::updateStatus() const
if (mTradebot && shopWindow && !shopWindow->isShopEmpty())
status |= BeingFlag::SHOP;
- if (mAwayMode || mPseudoAwayMode)
+ if (settings.awayMode || mPseudoAwayMode)
status |= BeingFlag::AWAY;
if (mInactive)
diff --git a/src/being/localplayer.h b/src/being/localplayer.h
index cf604a1ca..3aabda22d 100644
--- a/src/being/localplayer.h
+++ b/src/being/localplayer.h
@@ -232,15 +232,10 @@ class LocalPlayer final : public Being,
void pingResponse();
- void changeAwayMode();
-
void setAway(const std::string &message);
void setPseudoAway(const std::string &message);
- bool getAway() const A_WARN_UNUSED
- { return mAwayMode; }
-
bool getPseudoAway() const A_WARN_UNUSED
{ return mPseudoAwayMode; }
@@ -392,8 +387,6 @@ class LocalPlayer final : public Being,
void setTestParticle(const std::string &fileName,
const bool updateHash = true);
- std::string getAwayModeString();
-
static std::string getCameraModeString();
int getLastAttackX() const override final
@@ -412,6 +405,15 @@ class LocalPlayer final : public Being,
void updateMusic();
+ void setAfkTime(const int v)
+ { mAfkTime = v; }
+
+ void setAwayDialog(OkDialog *const dialog)
+ { mAwayDialog = dialog; }
+
+ AwayListener *getAwayListener() const A_WARN_UNUSED
+ { return mAwayListener; }
+
protected:
void updateCoords() override final;
@@ -534,7 +536,6 @@ class LocalPlayer final : public Being,
// Tells if the path was set using mouse
bool mPathSetByMouse;
bool mWaitPing;
- bool mAwayMode;
bool mPseudoAwayMode;
bool mShowNavigePath;
};
diff --git a/src/eventsmanager.cpp b/src/eventsmanager.cpp
index cdb1a5f03..fc86bc7db 100644
--- a/src/eventsmanager.cpp
+++ b/src/eventsmanager.cpp
@@ -498,7 +498,7 @@ void EventsManager::handleActive(const SDL_Event &event)
WindowManager::setIsMinimized(false);
if (inGame && player_node)
{
- if (!player_node->getAway())
+ if (!settings.awayMode)
fpsLimit = config.getIntValue("fpslimit");
player_node->setHalfAway(false);
}
@@ -510,7 +510,7 @@ void EventsManager::handleActive(const SDL_Event &event)
client->setState(STATE_EXIT);
#else
WindowManager::setIsMinimized(true);
- if (inGame && player_node && !player_node->getAway())
+ if (inGame && player_node && !settings.awayMode)
{
fpsLimit = config.getIntValue("altfpslimit");
player_node->setHalfAway(true);
diff --git a/src/game.cpp b/src/game.cpp
index f97b55d66..aaa0ed9cf 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -686,7 +686,7 @@ void Game::adjustPerfomance()
mNextAdjustTime = time + adjustDelay;
if (mAdjustLevel > 3 || !player_node || player_node->getHalfAway()
- || player_node->getAway())
+ || settings.awayMode)
{
return;
}
@@ -906,7 +906,7 @@ void Game::updateFrameRate(int fpsLimit)
{
if (!fpsLimit)
{
- if (player_node && player_node->getAway())
+ if (settings.awayMode)
{
if (settings.inputFocused || settings.mouseFocused)
fpsLimit = config.getIntValue("fpslimit");
@@ -934,7 +934,7 @@ void Game::handleInput()
eventsManager.handleGameEvents();
// If the user is configuring the keys then don't respond.
- if (!player_node || !keyboard.isEnabled() || player_node->getAway())
+ if (!keyboard.isEnabled() || settings.awayMode)
{
BLOCK_END("Game::handleInput 1")
return;
diff --git a/src/gamemodifiers.cpp b/src/gamemodifiers.cpp
index 7c94b5c4c..cd3f1d352 100644
--- a/src/gamemodifiers.cpp
+++ b/src/gamemodifiers.cpp
@@ -22,13 +22,20 @@
#include "configuration.h"
#include "settings.h"
+#include "soundmanager.h"
#include "being/localplayer.h"
+#include "gui/dialogtype.h"
#include "gui/viewport.h"
+#include "gui/windows/chatwindow.h"
+#include "gui/windows/okdialog.h"
+#include "gui/windows/outfitwindow.h"
+
#include "gui/widgets/tabs/chattab.h"
+#include "listeners/awaylistener.h"
#include "listeners/updatestatuslistener.h"
#include "utils/gettext.h"
@@ -492,3 +499,62 @@ std::string GameModifiers::getMapDrawTypeString()
return gettext(getVarItem(&mapDrawTypeStrings[0],
settings.mapDrawType, mapDrawTypeSize));
}
+
+const unsigned awayModeSize = 2;
+
+void GameModifiers::changeAwayMode()
+{
+ if (!player_node)
+ return;
+
+ settings.awayMode = !settings.awayMode;
+ player_node->setAfkTime(0);
+ player_node->setHalfAway(false);
+ player_node->updateName();
+ UpdateStatusListener::distributeEvent();
+ if (settings.awayMode)
+ {
+ if (chatWindow)
+ chatWindow->clearAwayLog();
+
+ player_node->cancelFollow();
+ player_node->navigateClean();
+ if (outfitWindow)
+ outfitWindow->wearAwayOutfit();
+ // TRANSLATORS: away message box header
+ OkDialog *const dialog = new OkDialog(_("Away"),
+ config.getStringValue("afkMessage"),
+ DialogType::SILENCE, true, false);
+ player_node->setAwayDialog(dialog);
+ dialog->addActionListener(player_node->getAwayListener());
+ soundManager.volumeOff();
+ player_node->addAfkEffect();
+ }
+ else
+ {
+ player_node->setAwayDialog(nullptr);
+ soundManager.volumeRestore();
+ if (chatWindow)
+ {
+ chatWindow->displayAwayLog();
+ chatWindow->clearAwayLog();
+ }
+ player_node->removeAfkEffect();
+ }
+}
+
+static const char *const awayModeStrings[] =
+{
+ // TRANSLATORS: away type in status bar
+ N_("(O) on keyboard"),
+ // TRANSLATORS: away type in status bar
+ N_("(A) away"),
+ // TRANSLATORS: away type in status bar
+ N_("(?) away")
+};
+
+std::string GameModifiers::getAwayModeString()
+{
+ return gettext(getVarItem(&awayModeStrings[0],
+ settings.awayMode, awayModeSize));
+}
diff --git a/src/gamemodifiers.h b/src/gamemodifiers.h
index 75b871136..76c23003a 100644
--- a/src/gamemodifiers.h
+++ b/src/gamemodifiers.h
@@ -66,6 +66,8 @@ class GameModifiers final
void changeGameModifiers();
+ void changeAwayMode();
+
void setQuickDropCounter(const int n);
std::string getMoveTypeString();
@@ -94,6 +96,8 @@ class GameModifiers final
std::string getMapDrawTypeString();
+ std::string getAwayModeString();
+
protected:
static const char *getVarItem(const char *const *const arr,
const unsigned index,
diff --git a/src/gui/popups/statuspopup.cpp b/src/gui/popups/statuspopup.cpp
index 476871e0b..776845bfa 100644
--- a/src/gui/popups/statuspopup.cpp
+++ b/src/gui/popups/statuspopup.cpp
@@ -166,7 +166,7 @@ void StatusPopup::updateLabels() const
InputAction::DISABLE_GAME_MODIFIERS);
setLabelText(12, modifiers->getImitationModeString(),
InputAction::CHANGE_IMITATION_MODE);
- setLabelText(13, player_node->getAwayModeString(),
+ setLabelText(13, modifiers->getAwayModeString(),
InputAction::AWAY);
setLabelText(14, LocalPlayer::getCameraModeString(),
InputAction::CAMERA);
diff --git a/src/gui/windows/chatwindow.cpp b/src/gui/windows/chatwindow.cpp
index 776ad9501..d4ae8ed14 100644
--- a/src/gui/windows/chatwindow.cpp
+++ b/src/gui/windows/chatwindow.cpp
@@ -1711,7 +1711,7 @@ void ChatWindow::loadCustomList()
void ChatWindow::addToAwayLog(const std::string &line)
{
- if (!player_node || !player_node->getAway())
+ if (!settings.awayMode)
return;
if (mAwayLog.size() > 20)
diff --git a/src/gui/windows/statuswindow.cpp b/src/gui/windows/statuswindow.cpp
index a371f9b52..c4b645424 100644
--- a/src/gui/windows/statuswindow.cpp
+++ b/src/gui/windows/statuswindow.cpp
@@ -660,7 +660,7 @@ void StatusWindow::updateStatusBar(ProgressBar *const bar,
.append(" ").append(translateLetter2(
modifiers->getImitationModeString()))
.append(translateLetter2(LocalPlayer::getCameraModeString()))
- .append(translateLetter2(player_node->getAwayModeString())));
+ .append(translateLetter2(modifiers->getAwayModeString())));
bar->setProgress(50);
if (settings.disableGameModifiers)
diff --git a/src/input/inputmanager.cpp b/src/input/inputmanager.cpp
index f8d3f7505..6cb2c998b 100644
--- a/src/input/inputmanager.cpp
+++ b/src/input/inputmanager.cpp
@@ -653,7 +653,7 @@ void InputManager::updateConditionMask()
if (!BuyDialog::isActive() && !SellDialog::isActive())
mMask |= InputCondition::NOBUYSELL;
- if (!player_node || !player_node->getAway())
+ if (!settings.awayMode)
mMask |= InputCondition::NOAWAY;
if (!setupWindow || !setupWindow->isWindowVisible())
diff --git a/src/listeners/awaylistener.cpp b/src/listeners/awaylistener.cpp
index 1fb7dd4a9..17e48c1a8 100644
--- a/src/listeners/awaylistener.cpp
+++ b/src/listeners/awaylistener.cpp
@@ -22,6 +22,9 @@
#include "listeners/awaylistener.h"
+#include "gamemodifiers.h"
+#include "settings.h"
+
#include "being/localplayer.h"
#include "gui/windows/outfitwindow.h"
@@ -32,9 +35,9 @@
void AwayListener::action(const ActionEvent &event)
{
- if (event.getId() == "ok" && player_node && player_node->getAway())
+ if (event.getId() == "ok" && modifiers && player_node && settings.awayMode)
{
- player_node->changeAwayMode();
+ modifiers->changeAwayMode();
player_node->updateStatus();
if (outfitWindow)
outfitWindow->unwearAwayOutfit();
diff --git a/src/settings.h b/src/settings.h
index 21b0fdf91..1c9a4b8f0 100644
--- a/src/settings.h
+++ b/src/settings.h
@@ -70,7 +70,8 @@ class Settings final
limitFps(false),
inputFocused(true),
mouseFocused(true),
- disableGameModifiers(false)
+ disableGameModifiers(false),
+ awayMode(false)
{ }
std::string updateHost;
@@ -110,6 +111,7 @@ class Settings final
bool inputFocused;
bool mouseFocused;
bool disableGameModifiers;
+ bool awayMode;
};
extern Settings settings;