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author | Andrei Karas <akaras@inbox.ru> | 2011-12-16 01:43:23 +0300 |
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committer | Andrei Karas <akaras@inbox.ru> | 2011-12-16 01:43:23 +0300 |
commit | e960fdb61ed728cd5e8f2f716ebe68ed44a593bb (patch) | |
tree | 67ff42ebd9a414693707d23f4345c1bdb323fc5c | |
parent | 29cebdd46bebbc6371bf0831ca1c9e307d23e4dd (diff) | |
download | mv-e960fdb61ed728cd5e8f2f716ebe68ed44a593bb.tar.gz mv-e960fdb61ed728cd5e8f2f716ebe68ed44a593bb.tar.bz2 mv-e960fdb61ed728cd5e8f2f716ebe68ed44a593bb.tar.xz mv-e960fdb61ed728cd5e8f2f716ebe68ed44a593bb.zip |
Fix blocking some chars in inventory/storage input box.
-rw-r--r-- | src/game.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game.cpp b/src/game.cpp index c7c50dd9c..9245e213d 100644 --- a/src/game.cpp +++ b/src/game.cpp @@ -1092,6 +1092,7 @@ bool Game::handleSwitchKeys(SDL_Event &event, bool &used) gcn::Window *requestedWindow = nullptr; if (!NpcDialog::isAnyInputFocused() + && !InventoryWindow::isAnyInputFocused() && !keyboard.isKeyActive(keyboard.KEY_TARGET) && !keyboard.isKeyActive(keyboard.KEY_UNTARGET)) { |