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/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef SOUNDMANAGER_H
#define SOUNDMANAGER_H
#include "enums/simpletypes/skiperror.h"
#include "listeners/configlistener.h"
#include "localconsts.h"
PRAGMA48(GCC diagnostic push)
PRAGMA48(GCC diagnostic ignored "-Wshadow")
#include <SDL_mixer.h>
PRAGMA48(GCC diagnostic pop)
class SDLMusic;
/** SoundManager
*
* \ingroup CORE
*/
class SoundManager final : public ConfigListener
{
public:
SoundManager();
A_DELETE_COPY(SoundManager)
~SoundManager() override final;
void optionChanged(const std::string &value) override final;
/**
* Installs the sound engine.
*/
void init();
void testAudio();
/**
* Removes all sound functionalities.
*/
void close();
/**
* Starts background music.
*
* @param fileName The name of the music file.
*/
void playMusic(const std::string &fileName,
const SkipError skipError);
/**
* Stops currently running background music track.
*/
void stopMusic();
/**
* Fades in background music.
*
* @param fileName The name of the music file.
* @param ms Duration of fade-in effect (ms)
*/
// void fadeInMusic(const std::string &fileName, const int ms = 1000);
/**
* Fades out currently running background music track.
*
* @param ms Duration of fade-out effect (ms)
*/
void fadeOutMusic(const int ms);
/**
* Fades out a background music and play a new one.
*
* @param fileName The name of the music file.
* @param ms Duration of fade-out effect (ms)
*/
void fadeOutAndPlayMusic(const std::string &fileName,
const int ms);
constexpr static int getMaxVolume() A_WARN_UNUSED
{ return MIX_MAX_VOLUME; }
void setMusicVolume(const int volume);
void setSfxVolume(const int volume);
/**
* Plays an item.
*
* @param path The resource path to the sound file.
*/
void playSfx(const std::string &path,
const int x,
const int y) const;
/**
* Plays an item for gui.
*
* @param path The resource path to the sound file.
*/
void playGuiSfx(const std::string &path);
void playGuiSound(const std::string &name);
void changeAudio();
void volumeOff() const;
void volumeRestore() const;
std::string getCurrentMusicFile() const noexcept2 A_WARN_UNUSED
{ return mCurrentMusicFile; }
/**
* The sound logic.
* Currently used to check whether the music file can be freed after
* a fade out, and whether new music has to be played.
*/
void logic();
void shutdown();
void setChannels(const int channels) const;
private:
/** Logs various info about sound device. */
static void info();
/** Halts and frees currently playing music. */
void haltMusic();
/**
* When calling fadeOutAndPlayMusic(),
* the music file below will then be played
*/
std::string mNextMusicFile;
bool mInstalled;
int mSfxVolume;
int mMusicVolume;
std::string mCurrentMusicFile;
SDLMusic *mMusic;
int mGuiChannel;
bool mPlayBattle;
bool mPlayGui;
bool mPlayMusic;
bool mFadeoutMusic;
bool mCacheSounds;
};
extern SoundManager soundManager;
#endif // SOUNDMANAGER_H
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