/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/widgets/tabs/mapdebugtab.h"
#include "game.h"
#include "being/localplayer.h"
#include "particle/particleengine.h"
#include "gui/viewport.h"
#include "gui/widgets/containerplacer.h"
#include "gui/widgets/label.h"
#include "gui/widgets/layouthelper.h"
#ifdef USE_OPENGL
#include "resources/imagehelper.h"
#endif // USE_OPENGL
#include "resources/map/map.h"
#include "utils/gettext.h"
#include "utils/stringutils.h"
#include "utils/timer.h"
#include "debug.h"
MapDebugTab::MapDebugTab(const Widget2 *const widget) :
DebugTab(widget),
// TRANSLATORS: debug window label
mMusicFileLabel(new Label(this, _("Music:"))),
// TRANSLATORS: debug window label
mMapLabel(new Label(this, _("Map:"))),
// TRANSLATORS: debug window label
mMapNameLabel(new Label(this, _("Map name:"))),
// TRANSLATORS: debug window label
mMinimapLabel(new Label(this, _("Minimap:"))),
mTileMouseLabel(new Label(this, strprintf("%s (%d, %d)",
// TRANSLATORS: debug window label
_("Cursor:"), 0, 0))),
mParticleCountLabel(new Label(this, strprintf("%s %d",
// TRANSLATORS: debug window label
_("Particle count:"), 88888))),
mMapActorCountLabel(new Label(this, strprintf("%s %d",
// TRANSLATORS: debug window label
_("Map actors count:"), 88888))),
#ifdef USE_OPENGL
mMapAtlasCountLabel(new Label(this, strprintf("%s %d",
// TRANSLATORS: debug window label
_("Map atlas count:"), 88888))),
#endif // USE_OPENGL
// TRANSLATORS: debug window label
mXYLabel(new Label(this, strprintf("%s (?,?)", _("Player Position:")))),
mTexturesLabel(nullptr),
mUpdateTime(0),
#ifdef DEBUG_DRAW_CALLS
mDrawCallsLabel(new Label(this, strprintf("%s %s",
// TRANSLATORS: debug window label
_("Draw calls:"), "?"))),
#endif // DEBUG_DRAW_CALLS
#ifdef DEBUG_BIND_TEXTURE
mBindsLabel(new Label(this, strprintf("%s %s",
// TRANSLATORS: debug window label
_("Texture binds:"), "?"))),
#endif // DEBUG_BIND_TEXTURE
// TRANSLATORS: debug window label, frames per second
mFPSLabel(new Label(this, strprintf(_("%d FPS"), 0))),
mFPSText()
{
LayoutHelper h(this);
ContainerPlacer place = h.getPlacer(0, 0);
#ifdef USE_OPENGL
switch (imageHelper->useOpenGL())
{
case RENDER_SOFTWARE:
// TRANSLATORS: debug window label
mFPSText = _("%d FPS (Software)");
break;
case RENDER_NORMAL_OPENGL:
case RENDER_NULL:
case RENDER_LAST:
default:
// TRANSLATORS: debug window label
mFPSText = _("%d FPS (normal OpenGL)");
break;
case RENDER_SAFE_OPENGL:
// TRANSLATORS: debug window label
mFPSText = _("%d FPS (safe OpenGL)");
break;
case RENDER_GLES_OPENGL:
// TRANSLATORS: debug window label
mFPSText = _("%d FPS (mobile OpenGL ES)");
break;
case RENDER_GLES2_OPENGL:
// TRANSLATORS: debug window label
mFPSText = _("%d FPS (mobile OpenGL ES 2)");
break;
case RENDER_MODERN_OPENGL:
// TRANSLATORS: debug window label
mFPSText = _("%d FPS (modern OpenGL)");
break;
case RENDER_SDL2_DEFAULT:
// TRANSLATORS: debug window label
mFPSText = _("%d FPS (SDL2 default)");
break;
}
#else // USE_OPENGL
// TRANSLATORS: debug window label
mFPSText = _("%d FPS (Software)");
#endif // USE_OPENGL
place(0, 0, mFPSLabel, 2, 1);
place(0, 1, mMusicFileLabel, 2, 1);
place(0, 2, mMapLabel, 2, 1);
place(0, 3, mMapNameLabel, 2, 1);
place(0, 4, mMinimapLabel, 2, 1);
place(0, 5, mXYLabel, 2, 1);
place(0, 6, mTileMouseLabel, 2, 1);
place(0, 7, mParticleCountLabel, 2, 1);
place(0, 8, mMapActorCountLabel, 2, 1);
#ifdef USE_OPENGL
place(0, 9, mMapAtlasCountLabel, 2, 1);
#if defined (DEBUG_OPENGL_LEAKS) || defined(DEBUG_DRAW_CALLS) \
|| defined(DEBUG_BIND_TEXTURE)
int n = 10;
#endif // defined (DEBUG_OPENGL_LEAKS) || defined(DEBUG_DRAW_CALLS)
// || defined(DEBUG_BIND_TEXTURE)
#ifdef DEBUG_OPENGL_LEAKS
mTexturesLabel = new Label(this, strprintf("%s %s",
// TRANSLATORS: debug window label
_("Textures count:"), "?"));
place(0, n, mTexturesLabel, 2, 1);
n ++;
#endif // DEBUG_OPENGL_LEAKS
#ifdef DEBUG_DRAW_CALLS
place(0, n, mDrawCallsLabel, 2, 1);
n ++;
#endif // DEBUG_DRAW_CALLS
#ifdef DEBUG_BIND_TEXTURE
place(0, n, mBindsLabel, 2, 1);
#endif // DEBUG_BIND_TEXTURE
#endif // USE_OPENGL
place.getCell().matchColWidth(0, 0);
place = h.getPlacer(0, 1);
setDimension(Rect(0, 0, 600, 300));
}
void MapDebugTab::logic()
{
BLOCK_START("MapDebugTab::logic")
if (localPlayer != nullptr)
{
// TRANSLATORS: debug window label
mXYLabel->setCaption(strprintf("%s (%d, %d)", _("Player Position:"),
localPlayer->getTileX(), localPlayer->getTileY()));
}
else
{
// TRANSLATORS: debug window label
mXYLabel->setCaption(strprintf("%s (?, ?)", _("Player Position:")));
}
Game *const game = Game::instance();
const Map *const map = game != nullptr ? game->getCurrentMap() : nullptr;
if (map != nullptr &&
viewport != nullptr)
{
// Get the current mouse position
const int mouseTileX = (viewport->mMouseX + viewport->getCameraX())
/ map->getTileWidth();
const int mouseTileY = (viewport->mMouseY + viewport->getCameraY())
/ map->getTileHeight();
mTileMouseLabel->setCaption(strprintf("%s (%d, %d)",
// TRANSLATORS: debug window label
_("Cursor:"), mouseTileX, mouseTileY));
// TRANSLATORS: debug window label
mMusicFileLabel->setCaption(strprintf("%s %s", _("Music:"),
map->getProperty("music", std::string()).c_str()));
// TRANSLATORS: debug window label
mMinimapLabel->setCaption(strprintf("%s %s", _("Minimap:"),
map->getProperty("minimap", std::string()).c_str()));
// TRANSLATORS: debug window label
mMapLabel->setCaption(strprintf("%s %s", _("Map:"),
map->getProperty("_realfilename", std::string()).c_str()));
// TRANSLATORS: debug window label
mMapNameLabel->setCaption(strprintf("%s %s", _("Map name:"),
map->getProperty("name", std::string()).c_str()));
if (mUpdateTime != cur_time)
{
mUpdateTime = cur_time;
// TRANSLATORS: debug window label
mParticleCountLabel->setCaption(strprintf(_("Particle count: %d"),
ParticleEngine::particleCount));
mMapActorCountLabel->setCaption(
// TRANSLATORS: debug window label
strprintf("%s %d", _("Map actors count:"),
map->getActorsCount()));
#ifdef USE_OPENGL
mMapAtlasCountLabel->setCaption(
// TRANSLATORS: debug window label
strprintf("%s %d", _("Map atlas count:"),
map->getAtlasCount()));
#ifdef DEBUG_OPENGL_LEAKS
mTexturesLabel->setCaption(strprintf("%s %d",
// TRANSLATORS: debug window label
_("Textures count:"), textures_count));
#endif // DEBUG_OPENGL_LEAKS
#ifdef DEBUG_DRAW_CALLS
if (mainGraphics)
{
mDrawCallsLabel->setCaption(strprintf("%s %d",
// TRANSLATORS: debug window label
_("Draw calls:"), mainGraphics->getDrawCalls()));
}
#endif // DEBUG_DRAW_CALLS
#ifdef DEBUG_BIND_TEXTURE
if (mainGraphics)
{
mBindsLabel->setCaption(strprintf("%s %d",
// TRANSLATORS: debug window label
_("Texture binds:"), mainGraphics->getBinds()));
}
#endif // DEBUG_BIND_TEXTURE
#endif // USE_OPENGL
}
}
else
{
// TRANSLATORS: debug window label
mTileMouseLabel->setCaption(strprintf("%s (?, ?)", _("Cursor:")));
// TRANSLATORS: debug window label
mMusicFileLabel->setCaption(strprintf("%s ?", _("Music:")));
// TRANSLATORS: debug window label
mMinimapLabel->setCaption(strprintf("%s ?", _("Minimap:")));
// TRANSLATORS: debug window label
mMapLabel->setCaption(strprintf("%s ?", _("Map:")));
// TRANSLATORS: debug window label
mMapNameLabel->setCaption(strprintf("%s ?", _("Map name:")));
mMapActorCountLabel->setCaption(
// TRANSLATORS: debug window label
strprintf("%s ?", _("Map actors count:")));
#ifdef USE_OPENGL
mMapAtlasCountLabel->setCaption(
// TRANSLATORS: debug window label
strprintf("%s ?", _("Map atlas count:")));
#endif // USE_OPENGL
}
mMapActorCountLabel->adjustSize();
mParticleCountLabel->adjustSize();
#ifdef USE_OPENGL
mMapAtlasCountLabel->adjustSize();
#endif // USE_OPENGL
mFPSLabel->setCaption(strprintf(mFPSText.c_str(), fps));
BLOCK_END("MapDebugTab::logic")
}