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/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef SOUND_H
#define SOUND_H
#include <SDL_mixer.h>
#include <string>
/** Sound engine
*
* \ingroup CORE
*/
class Sound {
public:
/**
* Constructor.
*/
Sound();
/**
* Destructor.
*/
~Sound();
/**
* Installs the sound engine.
*/
void init();
/**
* Logs various info about sound device.
*/
void info();
/**
* Removes all sound functionalities.
*/
void close();
/**
* Starts background music.
*
* @param path The full path to the music file.
* @param loop The number of times the song is played (-1 = infinite)
*/
void playMusic(const std::string &path, int loop = -1);
/**
* Stops currently running background music track.
*/
void stopMusic();
/**
* Fades in background music.
*
* @param path The full path to the music file.
* @param loop The number of times the song is played (-1 = infinite)
* @param ms Duration of fade-in effect (ms)
*/
void fadeInMusic(const std::string &path, int loop = -1,
int ms = 2000);
/**
* Fades out currently running background music track.
*
* @param ms Duration of fade-out effect (ms)
*/
void fadeOutMusic(int ms);
/**
* Sets music volume.
*
* @param volume Volume value
*/
void setMusicVolume(int volume);
/**
* Sets sfx volume.
*
* @param volume Volume value
*/
void setSfxVolume(int volume);
/**
* Plays an item.
*
* @param path The resource path to the sound file.
*/
void playSfx(const std::string &path);
private:
bool mInstalled;
int mSfxVolume;
int mMusicVolume;
Mix_Music *mMusic;
};
extern Sound sound;
#endif
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