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/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "sdlgraphics.h"
#include "log.h"
#include "resources/image.h"
#include "utils/stringutils.h"
#include "video.h"
#include <guichan/exception.hpp>
std::unique_ptr<Graphics> SDLGraphics::create(SDL_Window *window, const VideoSettings &settings)
{
int rendererFlags = 0;
if (settings.vsync)
rendererFlags |= SDL_RENDERER_PRESENTVSYNC;
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, rendererFlags);
if (!renderer)
{
logger->error(strprintf("Failed to create renderer: %s",
SDL_GetError()));
return {};
}
return std::make_unique<SDLGraphics>(renderer);
}
SDLGraphics::SDLGraphics(SDL_Renderer *renderer)
: mRenderer(renderer)
{
Image::setRenderer(mRenderer);
SDL_GetRendererOutputSize(mRenderer, &mWidth, &mHeight);
SDL_SetRenderDrawBlendMode(renderer, SDL_BLENDMODE_BLEND);
if (const char *driver = SDL_GetCurrentVideoDriver())
logger->log("Using video driver: %s", driver);
else
logger->log("Using video driver: not initialized");
SDL_RendererInfo info;
if (SDL_GetRendererInfo(renderer, &info) == 0) {
logger->log("Using renderer: %s", info.name);
logger->log("The renderer is a software fallback: %s",
(info.flags & SDL_RENDERER_SOFTWARE) ? "yes" : "no");
logger->log("The renderer is hardware accelerated: %s",
(info.flags & SDL_RENDERER_ACCELERATED) ? "yes" : "no");
logger->log("Vsync: %s",
(info.flags & SDL_RENDERER_PRESENTVSYNC) ? "on" : "off");
logger->log("Renderer supports rendering to texture: %s",
(info.flags & SDL_RENDERER_TARGETTEXTURE) ? "yes" : "no");
logger->log("Max texture size: %dx%d",
info.max_texture_width, info.max_texture_height);
}
}
SDLGraphics::~SDLGraphics()
{
SDL_DestroyRenderer(mRenderer);
}
void SDLGraphics::setVSync(bool sync)
{
#if SDL_VERSION_ATLEAST(2, 0, 18)
SDL_RenderSetVSync(mRenderer, sync ? SDL_TRUE : SDL_FALSE);
#endif
}
void SDLGraphics::updateSize(int windowWidth, int windowHeight, float scale)
{
SDL_GetRendererOutputSize(mRenderer, &mWidth, &mHeight);
float displayScaleX = windowWidth > 0 ? static_cast<float>(mWidth) / windowWidth : 1.0f;
float displayScaleY = windowHeight > 0 ? static_cast<float>(mHeight) / windowHeight : 1.0f;
float scaleX = scale * displayScaleX;
float scaleY = scale * displayScaleY;
mWidth = std::ceil(mWidth / scaleX);
mHeight = std::ceil(mHeight / scaleY);
SDL_RenderSetScale(mRenderer, scaleX, scaleY);
}
bool SDLGraphics::drawRescaledImage(Image *image,
int srcX, int srcY,
int dstX, int dstY,
int width, int height,
int desiredWidth, int desiredHeight,
bool useColor)
{
// Check that preconditions for blitting are met.
if (!image || !image->mTexture)
return false;
dstX += mClipStack.top().xOffset;
dstY += mClipStack.top().yOffset;
srcX += image->mBounds.x;
srcY += image->mBounds.y;
SDL_Rect dstRect;
SDL_Rect srcRect;
dstRect.x = dstX; dstRect.y = dstY;
srcRect.x = srcX; srcRect.y = srcY;
srcRect.w = width;
srcRect.h = height;
dstRect.w = desiredWidth;
dstRect.h = desiredHeight;
return !(SDL_RenderCopy(mRenderer, image->mTexture, &srcRect, &dstRect) < 0);
}
void SDLGraphics::drawRescaledImagePattern(Image *image,
int x, int y,
int w, int h,
int scaledWidth,
int scaledHeight)
{
// Check that preconditions for blitting are met.
if (!image || !image->mTexture)
return;
if (scaledHeight <= 0 || scaledWidth <= 0)
return;
SDL_Rect srcRect;
srcRect.x = image->mBounds.x;
srcRect.y = image->mBounds.y;
for (int py = 0; py < h; py += scaledHeight) // Y position on pattern plane
{
int dh = (py + scaledHeight >= h) ? h - py : scaledHeight;
int dstY = y + py + mClipStack.top().yOffset;
for (int px = 0; px < w; px += scaledWidth) // X position on pattern plane
{
int dw = (px + scaledWidth >= w) ? w - px : scaledWidth;
int dstX = x + px + mClipStack.top().xOffset;
SDL_Rect dstRect;
dstRect.x = dstX; dstRect.y = dstY;
dstRect.w = dw; dstRect.h = dh;
srcRect.w = dw; srcRect.h = dh;
if (SDL_RenderCopy(mRenderer, image->mTexture, &srcRect, &dstRect))
return;
}
}
}
void SDLGraphics::updateScreen()
{
SDL_RenderPresent(mRenderer);
}
void SDLGraphics::windowToLogical(int windowX, int windowY,
float &logicalX, float &logicalY) const
{
#if SDL_VERSION_ATLEAST(2, 0, 18)
SDL_RenderWindowToLogical(mRenderer, windowX, windowY, &logicalX, &logicalY);
#else
float scaleX;
float scaleY;
SDL_RenderGetScale(mRenderer, &scaleX, &scaleY);
logicalX = windowX / scaleX;
logicalY = windowY / scaleY;
#endif
}
SDL_Surface *SDLGraphics::getScreenshot()
{
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
int rmask = 0xff000000;
int gmask = 0x00ff0000;
int bmask = 0x0000ff00;
#else
int rmask = 0x000000ff;
int gmask = 0x0000ff00;
int bmask = 0x00ff0000;
#endif
int amask = 0x00000000;
SDL_Surface *screenshot = SDL_CreateRGBSurface(0, mWidth,
mHeight, 24, rmask, gmask, bmask, amask);
SDL_RenderReadPixels(mRenderer, nullptr,
screenshot->format->format,
screenshot->pixels,
screenshot->pitch);
return screenshot;
}
bool SDLGraphics::pushClipArea(gcn::Rectangle area)
{
bool result = Graphics::pushClipArea(area);
updateSDLClipRect();
return result;
}
void SDLGraphics::popClipArea()
{
Graphics::popClipArea();
updateSDLClipRect();
}
void SDLGraphics::updateSDLClipRect()
{
if (mClipStack.empty())
{
SDL_RenderSetClipRect(mRenderer, nullptr);
return;
}
const gcn::ClipRectangle &carea = mClipStack.top();
SDL_Rect rect;
rect.x = carea.x;
rect.y = carea.y;
rect.w = carea.width;
rect.h = carea.height;
SDL_RenderSetClipRect(mRenderer, &rect);
}
void SDLGraphics::drawPoint(int x, int y)
{
if (mClipStack.empty())
{
throw GCN_EXCEPTION("Clip stack is empty, perhaps you called a draw funtion outside of _beginDraw() and _endDraw()?");
}
const gcn::ClipRectangle &top = mClipStack.top();
x += top.xOffset;
y += top.yOffset;
if (!top.isPointInRect(x, y))
return;
SDL_SetRenderDrawColor(mRenderer,
(Uint8)(mColor.r),
(Uint8)(mColor.g),
(Uint8)(mColor.b),
(Uint8)(mColor.a));
SDL_RenderDrawPoint(mRenderer, x, y);
}
void SDLGraphics::drawLine(int x1, int y1, int x2, int y2)
{
if (mClipStack.empty())
{
throw GCN_EXCEPTION("Clip stack is empty, perhaps you called a draw funtion outside of _beginDraw() and _endDraw()?");
}
const gcn::ClipRectangle &top = mClipStack.top();
x1 += top.xOffset;
y1 += top.yOffset;
x2 += top.xOffset;
y2 += top.yOffset;
SDL_SetRenderDrawColor(mRenderer,
(Uint8)(mColor.r),
(Uint8)(mColor.g),
(Uint8)(mColor.b),
(Uint8)(mColor.a));
SDL_RenderDrawLine(mRenderer, x1, y1, x2, y2);
}
void SDLGraphics::drawRectangle(const gcn::Rectangle &rectangle)
{
if (mClipStack.empty())
{
throw GCN_EXCEPTION("Clip stack is empty, perhaps you called a draw funtion outside of _beginDraw() and _endDraw()?");
}
const gcn::ClipRectangle &top = mClipStack.top();
SDL_Rect rect;
rect.x = rectangle.x + top.xOffset;
rect.y = rectangle.y + top.yOffset;
rect.w = rectangle.width;
rect.h = rectangle.height;
SDL_SetRenderDrawColor(mRenderer,
(Uint8)(mColor.r),
(Uint8)(mColor.g),
(Uint8)(mColor.b),
(Uint8)(mColor.a));
SDL_RenderDrawRect(mRenderer, &rect);
}
void SDLGraphics::fillRectangle(const gcn::Rectangle &rectangle)
{
if (mClipStack.empty())
{
throw GCN_EXCEPTION("Clip stack is empty, perhaps you called a draw funtion outside of _beginDraw() and _endDraw()?");
}
const gcn::ClipRectangle &top = mClipStack.top();
gcn::Rectangle area = rectangle;
area.x += top.xOffset;
area.y += top.yOffset;
if(!area.isIntersecting(top))
{
return;
}
SDL_Rect rect;
rect.x = area.x;
rect.y = area.y;
rect.w = area.width;
rect.h = area.height;
SDL_SetRenderDrawColor(mRenderer,
(Uint8)(mColor.r),
(Uint8)(mColor.g),
(Uint8)(mColor.b),
(Uint8)(mColor.a));
SDL_RenderFillRect(mRenderer, &rect);
}
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