1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
|
/*
* This file is part of The Mana World
*
* Copyright (c) 2008, The Mana World Development Team
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * My name may not be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE
*
* $Id: $
*/
#include <iostream>
#include "partyhandler.h"
#include "protocol.h"
#include "messagein.h"
#include "chatserver/chatserver.h"
#include "../gui/chat.h"
#include "../log.h"
#include "../localplayer.h"
PartyHandler::PartyHandler()
{
static const Uint16 _messages[] = {
CPMSG_PARTY_CREATE_RESPONSE,
CPMSG_PARTY_QUIT_RESPONSE,
0
};
handledMessages = _messages;
}
void PartyHandler::handleMessage(MessageIn &msg)
{
switch (msg.getId())
{
case CPMSG_PARTY_CREATE_RESPONSE:
{
if (msg.readInt8() == ERRMSG_OK)
{
player_node->setInParty(true);
}
} break;
case CPMSG_PARTY_QUIT_RESPONSE:
{
if (msg.readInt8() == ERRMSG_OK)
{
player_node->setInParty(false);
}
} break;
}
}
|