blob: 0095ada324a05df8f35b003945ddceb88de27b15 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
|
/*
* The Mana World
* Copyright (C) 2009 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef NET_EA_MAPHANDLER_H
#define NET_EA_MAPHANDLER_H
#include "net/gamehandler.h"
#include "net/net.h"
#include "net/serverinfo.h"
#include "net/ea/messagehandler.h"
#include "net/ea/token.h"
namespace EAthena {
class GameHandler : public MessageHandler, public Net::GameHandler
{
public:
GameHandler();
void handleMessage(Net::MessageIn &msg);
void connect();
bool isConnected();
void disconnect();
void inGame();
void mapLoaded(const std::string &mapName);
void who();
void quit();
void ping(int tick);
void clear();
};
} // namespace EAthena
#endif // NET_EA_MAPHANDLER_H
|