summaryrefslogtreecommitdiff
path: root/src/itemshortcut.cpp
blob: bea148648f187f0af685287b8ce29588f0301e4b (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
/*
 *  The Mana World
 *  Copyright 2007 The Mana World Development Team
 *
 *  This file is part of The Mana World.
 *
 *  The Mana World is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  The Mana World is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with The Mana World; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "itemshortcut.h"

#include "item.h"
#include "localplayer.h"
#include "configuration.h"

#include "utils/tostring.h"

ItemShortcut::ItemShortcut *itemShortcut;

ItemShortcut::ItemShortcut():
    mItemSelected(-1)
{
    for (int i = 0; i < SHORTCUT_ITEMS; i++)
    {
        mItems[i] = -1;
    }
    load();
}

ItemShortcut::~ItemShortcut()
{
    save();
}

void ItemShortcut::load()
{
    for (int i = 0; i < SHORTCUT_ITEMS; i++)
    {
        int itemId = (int) config.getValue("shortcut" + toString(i), -1);

        if (itemId != -1)
        {
            mItems[i] = itemId;
        }
    }
}

void ItemShortcut::save()
{
    for (int i = 0; i < SHORTCUT_ITEMS; i++)
    {
        const int itemId = mItems[i] ? mItems[i] : -1;
        config.setValue("shortcut" + toString(i), itemId);
    }
}

void ItemShortcut::useItem(int index)
{
    if (mItems[index])
    {
        Item *item = player_node->searchForItem(mItems[index]);
        if (item && item->getQuantity())
        {
            // TODO: Fix this (index vs. pointer mismatch)
            /*
            if (item->isEquipment()) {
                if (item->isEquipped()) {
                    player_node->unequipItem(item);
                } else {
                    player_node->equipItem(item);
                }
            } else {
                player_node->useItem(item);
            }
            */
        }
    }
}