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/*
* The Mana Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2012 The Mana Developers
*
* This file is part of The Mana Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ITEM_H
#define ITEM_H
#include "event.h"
#include "resources/itemdb.h"
#include "resources/resource.h"
class Image;
const int ITEM_ICON_SIZE = 32;
/**
* Represents one or more instances of a certain item type.
*/
class Item
{
public:
Item(int id = -1, int quantity = 0, bool equipped = false);
virtual ~Item();
/**
* Sets the item id, identifying the item type.
*/
void setId(int id);
/**
* Returns the item id.
*/
int getId() const { return mId; }
/**
* Returns the item image.
*/
Image *getImage() const { return mImage; }
/**
* Sets the number of items.
*/
void setQuantity(int quantity) { mQuantity = quantity; }
/**
* Increases the number of items by the given amount.
*/
void increaseQuantity(int amount) { mQuantity += amount; }
/**
* Returns the number of items.
*/
int getQuantity() const { return mQuantity; }
/**
* Sets whether this item is equipped.
*/
void setEquipped(bool equipped) { mEquipped = equipped; }
/**
* Returns whether this item is equipped.
*/
bool isEquipped() const { return mEquipped; }
/**
* Sets whether this item is in equipment.
*/
void setInEquipment(bool inEquipment) { mInEquipment = inEquipment; }
/**
* Returns whether this item is in equipment.
*/
bool isInEquipment() const { return mInEquipment; }
/**
* Returns whether this item is equippable.
*/
bool isEquippable() const;
/**
* Sets the inventory index of this item.
*/
void setInvIndex(int index) { mInvIndex = index; }
/**
* Returns the inventory index of this item.
*/
int getInvIndex() const { return mInvIndex; }
void doEvent(Event::Type eventType);
void doEvent(Event::Type eventType, int amount);
/**
* Returns information about this item type.
*/
const ItemInfo &getInfo() const { return itemDb->get(mId); }
protected:
int mId; /**< Item type id. */
ResourceRef<Image> mImage; /**< Item image. */
int mQuantity; /**< Number of items. */
bool mEquipped; /**< Item is equipped. */
bool mInEquipment = false; /**< Item is in equipment */
int mInvIndex; /**< Inventory index. */
};
#endif // ITEM_H
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