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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id: npclistdialog.h 3035 2007-01-14 14:54:39Z b_lindeijer $
*/
#ifndef _TMW_GUI_NPCLISTDIALOG_H
#define _TMW_GUI_NPCLISTDIALOG_H
#include <iosfwd>
#include <vector>
#include <guichan/actionlistener.hpp>
#include <guichan/listmodel.hpp>
#include "button.h"
#include "scrollarea.h"
#include "window.h"
#include "../guichanfwd.h"
/**
* The npc list dialog.
*
* \ingroup Interface
*/
class NpcListDialog : public Window, public gcn::ActionListener,
public gcn::ListModel
{
public:
/**
* Constructor.
*
* @see Window::Window
*/
NpcListDialog();
/**
* Called when resizing the window
*
* @param event The calling event
*/
void widgetResized(const gcn::Event &event);
/**
* Redraws the window
*/
void draw();
/**
* Called when receiving actions from the widgets.
*/
void
action(const gcn::ActionEvent &event);
/**
* Returns the number of items in the choices list.
*/
int
getNumberOfElements();
/**
* Returns the name of item number i of the choices list.
*/
std::string
getElementAt(int i);
/**
* Fills the options list for an NPC dialog.
*
* @param itemString A string with the options separated with colons.
*/
void
parseItems(const std::string &itemString);
/**
* Resets the list by removing all items.
*/
void
reset();
private:
gcn::ListBox *mItemList;
ScrollArea *scrollArea;
Button *okButton;
Button *cancelButton;
std::vector<std::string> mItems;
};
#endif
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