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/*
* The Mana World
* Copyright (C) 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef EQUIPMENTWINDOW_H
#define EQUIPMENTWINDOW_H
#include <guichan/actionlistener.hpp>
#include "window.h"
class Equipment;
class Image;
class Inventory;
class Item;
class ItemPopup;
class PlayerBox;
/**
* Equipment box.
*/
struct EquipBox
{
int posX;
int posY;
};
/**
* Equipment dialog.
*
* \ingroup Interface
*/
class EquipmentWindow : public Window, public gcn::ActionListener
{
public:
/**
* Constructor.
*/
#ifdef TMWSERV_SUPPORT
EquipmentWindow(Equipment *equipment);
#else
EquipmentWindow();
#endif
/**
* Destructor.
*/
~EquipmentWindow();
/**
* Draws the equipment window.
*/
void draw(gcn::Graphics *graphics);
void action(const gcn::ActionEvent &event);
void mousePressed(gcn::MouseEvent& mouseEvent);
#ifdef TMWSERV_SUPPORT
enum{
// Equipment rules:
EQUIP_TORSO_SLOT = 0,
EQUIP_ARMS_SLOT = 1,
EQUIP_HEAD_SLOT = 2,
EQUIP_LEGS_SLOT = 3,
EQUIP_FEET_SLOT = 4,
EQUIP_RING1_SLOT = 5,
EQUIP_RING2_SLOT = 6,
EQUIP_NECKLACE_SLOT = 7,
EQUIP_FIGHT1_SLOT = 8,
EQUIP_FIGHT2_SLOT = 9,
EQUIP_PROJECTILE_SLOT = 10,
EQUIP_VECTOREND
};
#else
enum {
// Equipment rules:
EQUIP_LEGS_SLOT = 0,
EQUIP_FIGHT1_SLOT,
EQUIP_GLOVES_SLOT,
EQUIP_RING2_SLOT,
EQUIP_RING1_SLOT,
EQUIP_FIGHT2_SLOT,
EQUIP_FEET_SLOT,
EQUIP_CAPE_SLOT,
EQUIP_HEAD_SLOT,
EQUIP_TORSO_SLOT,
EQUIP_AMMO_SLOT,
EQUIP_VECTOREND
};
#endif
private:
void mouseExited(gcn::MouseEvent &event);
void mouseMoved(gcn::MouseEvent &event);
Item* getItem(int x, int y) const;
Equipment *mEquipment;
#ifdef EATHENA_SUPPORT
Inventory *mInventory;
#endif
gcn::Button *mUnequip; /**< Button for unequipping. */
EquipBox mEquipBox[EQUIP_VECTOREND]; /**< Equipment Boxes. */
ItemPopup *mItemPopup;
PlayerBox *mPlayerBox;
int mSelected; /**< Index of selected item. */
};
extern EquipmentWindow *equipmentWindow;
#endif
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