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/*
* Extended support for activating emotes
* Copyright (C) 2009 Aethyra Development Team
*
* This file is part of The Mana World.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <guichan/mouseinput.hpp>
#include <guichan/selectionlistener.hpp>
#include "emotecontainer.h"
#include "../animatedsprite.h"
#include "../configuration.h"
#include "../emoteshortcut.h"
#include "../graphics.h"
#include "../localplayer.h"
#include "../log.h"
#include "../resources/emotedb.h"
#include "../resources/image.h"
#include "../resources/iteminfo.h"
#include "../resources/resourcemanager.h"
#include "../utils/dtor.h"
#include "../utils/gettext.h"
#include "../utils/tostring.h"
const int EmoteContainer::gridWidth = 34; // emote icon width + 4
const int EmoteContainer::gridHeight = 36; // emote icon height + 4
static const int NO_EMOTE = -1;
EmoteContainer::EmoteContainer():
mSelectedEmoteIndex(NO_EMOTE)
{
ResourceManager *resman = ResourceManager::getInstance();
// Setup emote sprites
for (int i = 0; i <= EmoteDB::getLast(); i++)
{
mEmoteImg.push_back(player_node->getEmote(i));
}
mSelImg = resman->getImage("graphics/gui/selection.png");
if (!mSelImg) logger->error(_("Unable to load selection.png"));
mSelImg->setAlpha(config.getValue("guialpha", 0.8));
mMaxEmote = EmoteDB::getLast() + 1;
addMouseListener(this);
addWidgetListener(this);
}
EmoteContainer::~EmoteContainer()
{
if (!mSelImg)
{
mSelImg->decRef();
mSelImg = NULL;
}
}
void EmoteContainer::draw(gcn::Graphics *graphics)
{
int columns = getWidth() / gridWidth;
// Have at least 1 column
if (columns < 1)
{
columns = 1;
}
for (int i = 0; i < mMaxEmote ; i++)
{
int emoteX = ((i) % columns) * gridWidth;
int emoteY = ((i) / columns) * gridHeight;
// Draw emote icon
mEmoteImg[i]->draw(static_cast<Graphics*>(graphics), emoteX, emoteY);
// Draw selection image below selected item
if (mSelectedEmoteIndex == i)
{
static_cast<Graphics*>(graphics)->drawImage(
mSelImg, emoteX, emoteY);
}
}
}
void EmoteContainer::widgetResized(const gcn::Event &event)
{
recalculateHeight();
}
void EmoteContainer::recalculateHeight()
{
int cols = getWidth() / gridWidth;
if (cols < 1)
cols = 1;
const int rows = (mMaxEmote / cols) + (mMaxEmote % cols > 0 ? 1 : 0);
const int height = rows * gridHeight + 8;
if (height != getHeight())
setHeight(height);
}
int EmoteContainer::getSelectedEmote()
{
if (mSelectedEmoteIndex == NO_EMOTE)
return 0;
return 1 + mSelectedEmoteIndex;
}
void EmoteContainer::selectNone()
{
setSelectedEmoteIndex(NO_EMOTE);
}
void EmoteContainer::setSelectedEmoteIndex(int index)
{
if (index < 0 || index >= mMaxEmote )
mSelectedEmoteIndex = NO_EMOTE;
else
mSelectedEmoteIndex = index;
}
void EmoteContainer::distributeValueChangedEvent()
{
gcn::SelectionEvent event(this);
std::list<gcn::SelectionListener*>::iterator i_end = mListeners.end();
std::list<gcn::SelectionListener*>::iterator i;
for (i = mListeners.begin(); i != i_end; ++i)
{
(*i)->valueChanged(event);
}
}
void EmoteContainer::mousePressed(gcn::MouseEvent &event)
{
int button = event.getButton();
if (button == gcn::MouseEvent::LEFT || button == gcn::MouseEvent::RIGHT)
{
int columns = getWidth() / gridWidth;
int mx = event.getX();
int my = event.getY();
int index = mx / gridWidth + ((my / gridHeight) * columns);
if (index < mMaxEmote)
{
setSelectedEmoteIndex(index);
emoteShortcut->setEmoteSelected(index + 1);
}
}
}
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