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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#include "debugwindow.h"
#include "button.h"
#include "minimap.h"
#include <guichan/widgets/label.hpp>
#include <sstream>
#include "../game.h"
#include "../graphics.h"
#include "../engine.h"
#include "../map.h"
extern Graphics *graphics;
extern Minimap *minimap;
extern int frame;
DebugWindow::DebugWindow():
Window("Debug")
{
setWindowName("Debug");
setResizable(true);
setDefaultSize(0, 0, 400, 100);
loadWindowState();
FPSLabel = new gcn::Label("[0 FPS]");
FPSLabel->setPosition(0,0);
musicFileLabel = new gcn::Label("Music File: ");
musicFileLabel->setPosition(0, 20);
mapFileLabel = new gcn::Label("Mini-Map File: ");
mapFileLabel->setPosition(0, 40);
tileMouseLabel = new gcn::Label("[Mouse: 0, 0]");
tileMouseLabel->setPosition(100, 0);
Button *closeButton = new Button("Close");
closeButton->setEventId("close");
closeButton->setPosition(5, 60);
closeButton->addActionListener(this);
add(FPSLabel);
add(musicFileLabel);
add(mapFileLabel);
add(tileMouseLabel);
add(closeButton);
}
void
DebugWindow::logic()
{
// Get the current mouse position
int mouseX, mouseY;
SDL_GetMouseState(&mouseX, &mouseY);
int mouseTileX = mouseX / 32 + camera_x;
int mouseTileY = mouseY / 32 + camera_y;
std::stringstream updatedText;
updatedText << "[" << fps << " FPS]";
FPSLabel->setCaption(updatedText.str());
FPSLabel->adjustSize();
updatedText.str("");
updatedText << "[Mouse: " << mouseTileX << ", " << mouseTileY << "]";
tileMouseLabel->setCaption(updatedText.str());
tileMouseLabel->adjustSize();
updatedText.str("");
mCurrentMap = engine->getCurrentMap();
if (mCurrentMap != NULL)
{
updatedText << " [Music File: "
<< mCurrentMap->getProperty("music") << "]";
musicFileLabel->setCaption(updatedText.str());
musicFileLabel->adjustSize();
updatedText.str("");
updatedText << " [MiniMap File: "
<< mCurrentMap->getProperty("minimap") << "]";
mapFileLabel->setCaption(updatedText.str());
mapFileLabel->adjustSize();
}
}
void
DebugWindow::action(const std::string& eventId)
{
if (eventId == "close")
{
setVisible(false);
}
}
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