summaryrefslogtreecommitdiff
path: root/src/gui/chat.cpp
blob: e8cfa4cceee82660689c7d53324e9508a185a6e0 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
/*

  The Mana World
  Copyright 2004 The Mana World Development Team

    This file is part of The Mana World.

    The Mana World is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    any later version.

    The Mana World is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with The Mana World; if not, write to the Free Software
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

*/

#include "chat.h"

/**
	Simple ChatLog Object v0.5 (i'd say...)

	Bestviewd w/ Bitstream Vera Sans Mono @ 9pt and a tab-width of 2 spaces

	Author: kth5 aka Alexander Baldeck
		pipe your questions, suggestions and flames to: kth5@gawab.com
*/

/**
*/
Chat::Chat(const char * logfile, int item_num) {
	chatlog_file.open(logfile, std::ios::out | std::ios::app);
	items = 0;
	items_keep = item_num;
}

/**
*/
Chat::~Chat() {
	chatlog_file.flush();
	chatlog_file.close();
}

/**
*/
void Chat::chat_dlgrsize(int) {
}

/** adds a line of text to our message list

		string line					-> message text
		int own							-> type of message (usually the owner-type)
		ALFONT_FONT * font	-> font that'll be used to draw the text later

		NOTE:
			to all of you who wonder why the font needs to be passed, simple.
			i already store the width in pixel in the list rather than
			calculating it again and again on every draw event. ;-)
*/
void Chat::chat_log(std::string line, int own, ALFONT_FONT * font) {
	int pos;
	CHATLOG tmp;

	if(items<=items_keep)
		items++;     // delete overhead from the end of the list
	else
		chatlog.pop_back();

	pos = 0;
	pos = (int)line.find(" : ", 0);
	if(pos > 0) {
		tmp.nick = line.substr(0,pos);
		switch(own) {
			case ACT_IS :
				tmp.nick += CAT_IS;
				break;
			case ACT_WHISPER :
				tmp.nick += CAT_WHISPER;
				break;
			default :
				tmp.nick += CAT_NORMAL;
		}
		tmp.width = TEXT_GETWIDTH(tmp.nick.c_str())+2;
		line.erase(0,pos+3);
	}else {
			tmp.nick = "";
			tmp.width = 1;
	}
	tmp.own  = own;
	tmp.text = line;

	chatlog_file << tmp.nick << tmp.text << "\n";
	chatlog_file.flush();

	chatlog.push_front(tmp);
}

/** function overload -> calls original chat_log()
    after processing the packet
*/
void Chat::chat_log(CHATSKILL action, ALFONT_FONT * font) {
	chat_log(const_msg(action), BY_SERVER, font);
}


/** draw first n lines of the list onto a Allegro type bitmap buffer
		using Alfont

		BITMAP * bmp				-> Allegro type bitmap buffer to draw onto
		int n								-> number of lines to be drawn
		ALFONT_FONT * font	-> font to use

		NOTE:
			take great care using this, make sure the buffer passed is
			empty! ;-) anyway, line wrapping is not supported yet.
*/
void Chat::chat_draw(BITMAP * bmp, int n, ALFONT_FONT * font) {
	int y = 600-35, i = 0;
	CHATLOG line;
	n -= 1;

	for(iter = chatlog.begin(); iter != chatlog.end(); iter++) {
		line = *iter;
		y -=11;

		switch(line.own) {
			case BY_GM :
				alfont_textprintf_aa(bmp, font, 1, y, COLOR_BLUE, "Global announcement: ");
				alfont_textprintf_aa(bmp, font, TEXT_GETWIDTH("Global announcement: "), y, COLOR_GREEN, line.text.c_str());
				break;
			case BY_PLAYER :
				alfont_textprintf_aa(bmp, font, 1, y, COLOR_YELLOW, line.nick.c_str());
				alfont_textprintf_aa(bmp, font, line.width, y, COLOR_WHITE, line.text.c_str());
				break;
			case BY_OTHER :
				alfont_textprintf_aa(bmp, font, 1, y, COLOR_GREEN, line.nick.c_str());
				alfont_textprintf_aa(bmp, font, line.width, y, COLOR_WHITE, line.text.c_str());
				break;
			default :
				alfont_textprintf_aa(bmp, font, 1, y, COLOR_LIGHTBLUE, line.text.c_str());
		}

		if(i>=n)
			return;
		i++;
	}
}

/** determines wether to send a command or an ordinary message, then
		contructs packets & sends them

		string nick -> the character's name to display infront
		string msg  -> the message's text which is to be send.

		NOTE:
			the nickname is required by the server, if not specified
			the message may not be sent unless a command was intended
			which requires another packet to be constructed! you can
			achieve this by putting a slash ("/") infront of the
			message followed by the command name and the message.
			of course all slash-commands need implemented handler-
			routines. ;-)
			remember, a line starting w/ "@" is not a command that needs
			to be parsed rather is sent using the normal chat-packet.

		EXAMPLE:
			// for an global announcement   /- command
			chatlog.chat_send("", "/announce Hello to all logged in users!");
			// for simple message by a user /- message
			chatlog.chat_send("Zaeiru", "Hello to all users on the screen!");
*/
char * Chat::chat_send(std::string nick, std::string msg) {
	short packid;

	// prepare command
	if(msg.substr(0,1)=="/") {
		// global announcement
		if(msg.substr(0,IS_ANNOUNCE_LENGTH) == IS_ANNOUNCE) {
			msg.erase(0,IS_ANNOUNCE_LENGTH);
			packid = 0x0099;
		} else if(msg.substr(0,IS_WHERE_LENGTH) == IS_WHERE) {
    } else {
			packid = 0x008c;
		}
	// prepare ordinary message
	} else {
		// temporary hack to make messed-up-keyboard-ppl able to send GM commands
		if(msg.substr(0,1)=="#")
			msg.replace(0,1,"@");
		// end temp. hack XD
		nick += " : ";
		nick += msg;
		msg = nick;
		packid = 0x008c;
	}

	msg += "\0";

	// send processed message
	WFIFOW(0) = net_w_value(packid);
	WFIFOW(2) = net_w_value((unsigned short)(msg.length()+4));
	memcpy(WFIFOP(4), msg.c_str(), msg.length());
	WFIFOSET((int)msg.length()+4);
	nick = msg = "";
	return "";
}

/** PRIVATE :
	NOTE:
		these usually will be left undocumented coz u can't call them
		directly anyway. ;-)
*/

/** constructs failed messages for actions */
std::string Chat::const_msg(CHATSKILL action) {
	std::string msg;
	if(action.success == SKILL_FAILED && action.skill == SKILL_BASIC) {
		switch(action.bskill) {
			case BSKILL_TRADE :
				msg = "Trade failed!";
				break;
			case BSKILL_EMOTE :
				msg = "Emote failed!";
				break;
			case BSKILL_SIT :
				msg = "Sit failed!";
				break;
			case BSKILL_CREATECHAT :
				msg = "Chat creating failed!";
				break;
			case BSKILL_JOINPARTY :
				msg = "Could not join party!";
				break;
			case BSKILL_SHOUT :
				msg = "Cannot shout!";
				break;
		}

		switch(action.reason) {
			case RFAIL_SKILLDEP :
				msg += " You have not yet reached a high enough lvl!";
				break;
			case RFAIL_INSUFHP :
				msg += " Insufficient HP!";
				break;
			case RFAIL_INSUFSP :
				msg += " Insufficient SP!";
				break;
			case RFAIL_NOMEMO :
				msg += " You have no memos!";
				break;
			case RFAIL_SKILLDELAY :
				msg += " You cannot do that right now!";
				break;
			case RFAIL_ZENY :
				msg += " Seems you need more Zeny... ;-)";
				break;
			case RFAIL_WEAPON :
				msg += " You cannot use this skill with that kind of weapon!";
				break;
			case RFAIL_REDGEM :
				msg += " You need another red gem!";
				break;
			case RFAIL_BLUEGEM :
				msg += " You need another blue gem!";
				break;
			case RFAIL_OVERWEIGHT :
				msg += " You're carrying to much to do this!";
				break;
			default :
				msg += " Huh? What's that?";
				break;
		}
	}else{
		switch(action.skill) {
			case SKILL_WARP :
				msg = "Warp failed...";
				break;
			case SKILL_STEAL :
				msg = "Could not steal anything...";
				break;
			case SKILL_ENVENOM :
				msg = "Poison had no effect...";
				break;
		}
	}

	return msg;
}

std::string const_msg(int own) {
  std::string msg;
	return msg;
}