summaryrefslogtreecommitdiff
path: root/src/gui/buyselldialog.cpp
blob: a02486501841ec752e07884e53cc367071c9198b (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
/*
 *  The Mana Client
 *  Copyright (C) 2004-2009  The Mana World Development Team
 *  Copyright (C) 2009-2010  The Mana Developers
 *
 *  This file is part of The Mana Client.
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "buyselldialog.h"

#include "playerinfo.h"

#include "gui/setup.h"

#include "gui/widgets/button.h"

#include "net/net.h"
#include "net/npchandler.h"

#include "utils/gettext.h"

BuySellDialog::DialogList BuySellDialog::instances;

BuySellDialog::BuySellDialog(int npcId):
    Window(_("Shop")),
    mNpcId(npcId),
    mBuyButton(0)
{
    setWindowName("BuySell");
    //setupWindow->registerWindowForReset(this);
    setCloseButton(true);

    static const char *buttonNames[] = {
        N_("Buy"), N_("Sell"), N_("Cancel"), 0
    };
    int x = 10, y = 10;

    for (const char **curBtn = buttonNames; *curBtn; curBtn++)
    {
        Button *btn = new Button(gettext(*curBtn), *curBtn, this);
        if (!mBuyButton)
            mBuyButton = btn; // For focus request
        btn->setPosition(x, y);
        add(btn);
        x += btn->getWidth() + 10;
    }
    mBuyButton->requestFocus();

    setContentSize(x, 2 * y + mBuyButton->getHeight());

    center();
    setDefaultSize();
    loadWindowState();

    instances.push_back(this);
    setVisible(true);

    PlayerInfo::setBuySellState(BUYSELL_CHOOSING);
}

BuySellDialog::~BuySellDialog()
{
    instances.remove(this);

    if (PlayerInfo::getBuySellState() == BUYSELL_CHOOSING)
        PlayerInfo::setBuySellState(BUYSELL_NONE);
}

void BuySellDialog::setVisible(bool visible)
{
    Window::setVisible(visible);

    if (visible)
    {
        mBuyButton->requestFocus();
    }
    else
    {
        scheduleDelete();
    }
}

void BuySellDialog::action(const gcn::ActionEvent &event)
{
    if (event.getId() == "Buy")
    {
        Net::getNpcHandler()->buy(mNpcId);
    }
    else if (event.getId() == "Sell")
    {
        Net::getNpcHandler()->sell(mNpcId);
    }

    close();
}

void BuySellDialog::closeAll()
{
    DialogList::iterator it = instances.begin();
    DialogList::iterator it_end = instances.end();

    for (; it != it_end; it++)
    {
        (*it)->close();
    }
}