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/*
* The Mana World
* Copyright 2004 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id$
*/
#ifndef _GRAPHICS_H
#define _GRAPHICS_H
#include <guichan/sdl/sdlgraphics.hpp>
#ifdef USE_OPENGL
#include <guichan/opengl/openglgraphics.hpp>
#endif
#include "guichanfwd.h"
class Image;
class ImageRect;
class SDL_Surface;
/**
* A central point of control for graphics.
*/
class Graphics :
#ifdef USE_OPENGL
public gcn::OpenGLGraphics,
#endif
public gcn::SDLGraphics {
public:
/**
* Constructor.
*/
Graphics();
/**
* Destructor.
*/
~Graphics();
/**
* Try to create a window with the given settings.
*/
bool setVideoMode(int w, int h, int bpp, bool fs, bool hwaccel);
/**
* Set fullscreen mode.
*/
bool setFullscreen(bool fs);
void _beginDraw();
void _endDraw();
void drawImage(Image *image, int x, int y);
void drawImagePattern(Image *image, int x, int y, int w, int h);
/**
* Draws a rectangle using images. 4 corner images, 4 side images and 1
* image for the inside.
*/
void drawImageRect(
int x, int y, int w, int h,
Image *topLeft, Image *topRight,
Image *bottomLeft, Image *bottomRight,
Image *top, Image *right,
Image *bottom, Image *left,
Image *center);
/**
* Draws a rectangle using images. 4 corner images, 4 side images and 1
* image for the inside.
*/
void drawImageRect(
int x, int y, int w, int h,
const ImageRect &imgRect);
/**
* Updates the screen. This is done by either copying the buffer to the
* screen or swapping pages.
*/
void updateScreen();
/**
* Returns the width of the screen.
*/
int getWidth();
/**
* Returns the height of the screen.
*/
int getHeight();
void setFont(gcn::ImageFont *font);
void drawText(const std::string &text,
int x,
int y,
unsigned int alignment);
void setColor(gcn::Color color);
void popClipArea();
bool pushClipArea(gcn::Rectangle area);
void fillRectangle(const gcn::Rectangle &rectangle);
private:
SDL_Surface *mScreen;
bool mFullscreen, mHWAccel;
};
#endif
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