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Less code to achieve the same thing (strong type and namespaced values).
The permissions related values have been moved to a PlayerPermissions
struct, which is also a bit less confusing.
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Seems to be no point in using a macro here.
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The online list refreshes every 18 seconds, which matches ManaVerse
behavior. It's not ideal, but to improve this would mean diving into
TMWA.
The client version was bumped to 8 to get a SMSG_ONLINE_LIST reply.
Further changes needed related to the client version are tracked by #71.
This also changes the TabbedArea to take into account the frame size for
its tab widgets, to make sure those frames are not clipped by the
TabbedArea widget (as happened in the Social window).
The horizontal scroll bar is now disabled in all social tabs, with the
vertical one appearing only when necessary.
Closes #61
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These are server chat messages triggered from scripts. In TMW this
appears to be used only by the magic system. Added in client protocol
version 5 (see issue #71).
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* Fixed duplication of player name in chat
Closes #49
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* The code defining the message IDs and sizes are now generated by the
tools/protocol.py script in the tmwAthena repository.
* Reduced client version from 20 to 6, because that is currently the
minimum supported version, and any adjustments needed for later likely
still need to be made.
* Removed use of no longer handled messages:
- CMSG_SKILL_USE_BEING
- CMSG_SKILL_USE_POSITION
- CMSG_SKILL_USE_MAP
- SMSG_PARTY_MOVE
- CMSG_WHO_REQUEST
- SMSG_WHO_ANSWER
- SMSG_MVP
- SMSG_BEING_MOVE2
- SMSG_BEING_CHANGE_LOOKS
* Some messages were renamed to match the server side
- CMSG_PLAYER_ATTACK -> CMSG_PLAYER_CHANGE_ACT
- CMSG_PLAYER_RESTART -> CMSG_PLAYER_REBOOT
- SMSG_ADMIN_IP -> SMSG_BEING_IP_RESPONSE
Part of addressing issues #55 and #47, which we now know are about
handling SMSG_PLAYER_HP and SMSG_NPC_COMMAND respectively. The client
will now ignore them (with a warning) instead of crash.
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Reviewed-by: Erik Schilling.
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There wasn't a whole lot gained by sharing a common base class, and it makes
extending the manaserv Message{In,Out} classes with a debugging mode
unnecessarily complicated.
Reviewed-by: Yohann Ferreira
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This shopping mechanism is not supported by this client at the moment,
and it's annoying to have these turn up in whispers.
Reviewed-by: Stefan Beller
Reviewed-by: Erik Schilling
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Reviewed-by: Ablu
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This required moving to C++0x, so it does that too, and fixes a few errors with
that.
Reviewed-by: Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
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It's just an annoyance when it's only applied to a few classes. Either
we place everything in this namespace or nothing, and at the moment I
don't see any rationale for placing everything in a Mana namespace.
Acked-by: Jared Adams
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Acked-by: Jared Adams
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Acked-by: Jared Adams
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Reviewed-by: Freeyorp
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EventManager has been merged into Event, with some new convinience methods
added.
Reviewed-by: Chuck Miller
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The Being and Player Chat events now have the precomuted permissions
for SPEECH_LOG and SPEECH_FLOAT. The Being class now acts on those
events to show speech (if SPEECH_FLOAT is present). ChatWindow now
checks for the SPEECH_LOG permission.
Reviewed-by: Freeyorp
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Reviewed-by: Chuck Miller
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Conflicts:
src/net/tmwa/chathandler.cpp
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Reviewed-by: Jared Adams
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Signed-off-by: Chuck Miller <shadowmil@gmail.com>
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You'll have to include it anyways 99% of the time
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There is still a good way to go, but this should get us
started
Reviewed-by: Jared Adams
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Reviewed-by: Bertram
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No need for two different classes to manage ActorSprites.
Reviewed-by: Chuck Miller
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accordingly.
This makes room for the actual eAthena protocol future inclusion.
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