Age | Commit message (Collapse) | Author | Files | Lines |
|
Less code to achieve the same thing (strong type and namespaced values).
The permissions related values have been moved to a PlayerPermissions
struct, which is also a bit less confusing.
|
|
Seems to be no point in using a macro here.
|
|
* Use default member initializers
* Use range-based loops
* Don't use 'else' after 'return'
* Removed some unused includes
* Construct empty strings with std::string() instead of ""
* Clear strings with .clear() instead of assigning ""
* Check whether strings are empty with .empty() instead of comparing to ""
* Removed redundant initializations
|
|
modernize-use-auto
modernize-use-nullptr
modernize-use-override
modernize-use-using
|
|
There wasn't a whole lot gained by sharing a common base class, and it makes
extending the manaserv Message{In,Out} classes with a debugging mode
unnecessarily complicated.
Reviewed-by: Yohann Ferreira
|
|
|
|
- Added support for senders of announcement
Reviewed-by: Bjorn.
|
|
Reviewed-by: Ablu
|
|
* Channel always has a ChannelTab, so need to check it for null
* Removed duplicate handling of 'topic' command
* No need to set Channel::mTab twice
Reviewed-by: Yohann Ferreira
|
|
Reviewed-by: Erik Schilling
|
|
It's just an annoyance when it's only applied to a few classes. Either
we place everything in this namespace or nothing, and at the moment I
don't see any rationale for placing everything in a Mana namespace.
Acked-by: Jared Adams
|
|
Acked-by: Jared Adams
|
|
Acked-by: Jared Adams
|
|
Reviewed-by: Jaxad0127, Thorbjorn
|
|
I'll sync the two files as for the new enums in a separate commit.
Trivial fix.
Resolves: Mana-mantis #278.
|
|
|
|
Reviewed-by: Freeyorp
|
|
EventManager has been merged into Event, with some new convinience methods
added.
Reviewed-by: Chuck Miller
|
|
The Being and Player Chat events now have the precomuted permissions
for SPEECH_LOG and SPEECH_FLOAT. The Being class now acts on those
events to show speech (if SPEECH_FLOAT is present). ChatWindow now
checks for the SPEECH_LOG permission.
Reviewed-by: Freeyorp
|
|
Reviewed-by: Chuck Miller
|
|
Reviewed-by: Jared Adams
|
|
Reviewed-By: Jared Adams
|
|
No need for two different classes to manage ActorSprites.
Reviewed-by: Chuck Miller
|
|
Much code was moved from main() to the new Client::exec(). This new
event loop now integrates with the Game class, so that the tick counter
and framerate limiter apply universally.
The Client class is also responsible for some things that used to be
global variables.
Mantis-issue: ...
|
|
|
|
|
|
|
|
Also added the update copyright tool from the Wormux Team.
( And not forgetting credit's due. :P )
|
|
Also remove some extra new lines and fix eAthena's PartyTab define guards.
|
|
|
|
Instead of each netcode making the global variables and Net referencing them, Net now makes them and the netcodes reference them.
Also remove an innappropriate ChatHandler reference from eA's AdminHandler.
|
|
|
|
|
|
|