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The Timer is efficient because it does not depend on incrementing a
counter to keep track of time, nor does it call SDL_GetTicks every time
its state is checked (this happens once per frame instead).
Along with global functions Time::absoluteTimeMs() and
Time::deltaTimeMs(), this replaces previous globals tick_time, cur_time
and get_elapsed_time().
For now, there is still a fixed 100 times per second logic call rate,
but the new Time::deltaTimeMs() function should allow getting rid of
this.
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* Added "Scale" user option, which can either by "Auto" or an explicit
scaling factor. Its maximum value depends on the current resolution.
The "Auto" factor is based on keeping the logical resolution on at
least 800x600, wheres the maximum scale is based on keeping the
logical resolution on at least 640x480.
* Enabled support for High DPI. This means the rendering target can now
have a different resolution than the window size, which can happen on
macOS, Windows and Wayland. The resulting scale is multiplied by the
above user-controlled scale.
Currently, this looks ugly for non-integer scales, which are not used
on macOS and can only be configured on some Wayland compositors.
Has not been tested on Windows.
* Simplified OpenGL initialization (moved out of _beginDraw).
* Made sure _beginDraw/_endDraw sets a clip area also for SDLGraphics.
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Since the upgrade to SDL2 it was only used for framerate limiting, which
I've replicated in a small helper class.
Also reduced the framerate limit while minimized from 100 to 10 FPS.
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* Use final for all message handlers, Client, LocalPlayer,
Being::getType, Being::setPosition and Being::setMap.
(avoids some warnings about virtual dispatch in constructors)
* Use auto in more places
* Use emplace_back instead of push_back in some places
* Use default member initializers
* Less else after return
* Removed superfluous .c_str()
* Removed type aliases that are only used once
* Removed more unused includes
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Also made it exit with error when there is an unknown option or missing
argument.
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Usually this would be guessed correctly by the port, but now it is also
possible to just specify the server type and the port will be derived
from there, unless a default port is given in the branding file.
Closes #56
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The configuration and setup UI were adjusted to the new options.
This also fixes issues in applying new video settings.
Default resolution was changed from 800x600 to 1280x720. VSync is
enabled by default while FPS limit was disabled.
Display aspect ratio for the resolution options.
I had to work around some macOS issues:
* Don't change window size when it appears to be "maximized", since it
just changes the rendering area while leaving the window maximized.
* Unset fullscreen display mode temporarily to allow changing resolutions,
otherwise the rendering area no longer matches the screen and mouse
input is also off.
* Removed SDL_WINDOW_ALLOW_HIGHDPI for now because it causes issues on
macOS, since we're not actually handling the scaling factor.
A Video class and an SDLGraphics subclass were split off from Graphics.
This setup has Less duplication and leaves the OpenGLGraphics and
SDLGraphics better separated.
Fixes #57
Fixes #58
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This patch is not exhaustive.
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modernize-use-auto
modernize-use-nullptr
modernize-use-override
modernize-use-using
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One of the sound channels is reserved for notification sounds, of which the
volume can be configured separately. Currently, the only notification sound
that is played is for receiving whispers. That can be extended later.
The newmessage.ogg sound used currently is the one for receiving a message
with the Psi instant messenger.
Parts of this patch are based on the new message notification in ManaPlus.
Reviewed-by: Erik Schilling
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Unified Graphics:setFullscreen and Graphics:resize into a single
Graphics:changeVideoMode function that tries to restore the existing mode when
changing to the new mode didn't work, and exists with an error when that also
fails.
Split up handling of SDL_VIDEORESIZE and the adapting to new resolution in the
Client class, so that the second part could also be called when changing
resolution fullscreen mode.
The Video tab in the Setup window now also filters out any modes smaller than
640x480 since the game won't properly adapt to that resolution anyway.
Reviewed-by: Yohann Ferreira
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Window positions are semi-smartly corrected as a result of the resize.
Not supported when using OpenGL on Windows for now.
Reviewed-by: Yohann Ferreira
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My apologies.
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Trivial.
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No point in using mCurrentDialog for the OkDialog, since it will clean
up after itself, as was pointed out in many places throughout the code.
Now there are two convenience functions for popping up the OkDialog and
having it change to a specified state afterwards. This also gets rid of
the 4 different ActionListener classes that existed solely for this
purpose.
Reviewed-by: Yohann Ferreira
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Makes it clear what kind of listener it is, since there are other
listener classes as well.
Acked-by: Jared Adams
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It's just an annoyance when it's only applied to a few classes. Either
we place everything in this namespace or nothing, and at the moment I
don't see any rationale for placing everything in a Mana namespace.
Acked-by: Jared Adams
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Acked-by: Jared Adams
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Reviewed-by: Jared Adams
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This resolves http://bugs.manasource.org/view.php?id=259
Reviewed-by: Thorbjorn
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Conflicts:
src/being.cpp
src/client.cpp
src/commandhandler.cpp
src/gui/setup_video.cpp
src/gui/socialwindow.cpp
src/gui/viewport.cpp
src/gui/widgets/browserbox.cpp
src/gui/widgets/itemcontainer.cpp
src/imageparticle.cpp
src/localplayer.cpp
src/localplayer.h
src/map.cpp
src/net/tmwa/beinghandler.cpp
src/particle.cpp
src/particle.h
src/player.cpp
src/player.h
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Add portable option to windows installer.
Reviewed-by: Thorbjorn
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Conflicts:
src/beingmanager.cpp
src/beingmanager.h
src/client.cpp
src/localplayer.cpp
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Add option in players setup page.
Add command line option.
Signed-off-by: Jared Adams <jaxad0127@gmail.com>
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Add variable cur_time for current time.
Add command /away [text]
Reviewed by: Bertram
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The older gray theme and the new wood theme are available as themes.
The gray theme needs some new graphics for hilights.
Add a theme option for branding and add path/to/branding/data to the
PhysFS search path.
Reviewed-by: Thorbjørn Lindeijer
Reviewed-by: Chuck Miller
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Reviewed-by: Thorbjørn Lindeijer
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With help from Jared.
Reviewed-by: Jared Adams
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Reviewed-by: Jared Adams
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Reviewed-by: Jared Adams
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Thorbjørn Lindeijer <thorbjorn@lindeijer.nl>
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Much code was moved from main() to the new Client::exec(). This new
event loop now integrates with the Game class, so that the tick counter
and framerate limiter apply universally.
The Client class is also responsible for some things that used to be
global variables.
Mantis-issue: ...
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