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author | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-03-08 21:39:31 +0100 |
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committer | Thorbjørn Lindeijer <bjorn@lindeijer.nl> | 2024-03-08 21:39:34 +0100 |
commit | 144bdaee8c52f3ba4934b64b94e05676d96b8939 (patch) | |
tree | ec9f29983c8b2955e5da762fea4208817a41435b /src/client.h | |
parent | b119923b4bb90d9ed3bb3a7550401b274d3ef0ad (diff) | |
download | mana-144bdaee8c52f3ba4934b64b94e05676d96b8939.tar.gz mana-144bdaee8c52f3ba4934b64b94e05676d96b8939.tar.bz2 mana-144bdaee8c52f3ba4934b64b94e05676d96b8939.tar.xz mana-144bdaee8c52f3ba4934b64b94e05676d96b8939.zip |
Removed SDL2_gfx dependency
Since the upgrade to SDL2 it was only used for framerate limiting, which
I've replicated in a small helper class.
Also reduced the framerate limit while minimized from 100 to 10 FPS.
Diffstat (limited to 'src/client.h')
-rw-r--r-- | src/client.h | 15 |
1 files changed, 12 insertions, 3 deletions
diff --git a/src/client.h b/src/client.h index 5b88dd5a..be591979 100644 --- a/src/client.h +++ b/src/client.h @@ -30,7 +30,6 @@ #include <guichan/actionlistener.hpp> #include <SDL.h> -#include <SDL2_framerate.h> #include <string> @@ -117,6 +116,16 @@ enum State { STATE_FORCE_QUIT }; +class FpsManager +{ + int mFpsLimit = 0; + uint32_t mFrameCount = 0; + uint32_t mBaseTicks = 0; + +public: + void limitFps(int fpsLimit); +}; + /** * The core part of the client. This class initializes all subsystems, runs * the event loop, and shuts everything down again. @@ -249,8 +258,8 @@ private: SDL_TimerID mLogicCounterId = 0; SDL_TimerID mSecondsCounterId = 0; - bool mLimitFps = false; - FPSmanager mFpsManager; + int mFpsLimit = 0; + FpsManager mFpsManager; }; #endif // CLIENT_H |