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-rw-r--r--src/game.cpp60
-rw-r--r--src/gui/inventorywindow.cpp2
-rw-r--r--src/gui/setup_keyboard.cpp10
-rw-r--r--src/gui/viewport.cpp4
-rw-r--r--src/utils/stringutils.cpp4
5 files changed, 40 insertions, 40 deletions
diff --git a/src/game.cpp b/src/game.cpp
index d2bd1430..b66e5253 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -415,11 +415,11 @@ void Game::handleInput()
gcn::Window *requestedWindow = nullptr;
if (setupWindow->isVisible() &&
- keyboard.getNewKeyIndex() > keyboard.KEY_NO_VALUE)
+ keyboard.getNewKeyIndex() > KeyboardConfig::KEY_NO_VALUE)
{
keyboard.setNewKey((int) event.key.keysym.sym);
keyboard.callbackNewKey();
- keyboard.setNewKeyIndex(keyboard.KEY_NO_VALUE);
+ keyboard.setNewKeyIndex(KeyboardConfig::KEY_NO_VALUE);
return;
}
@@ -440,7 +440,7 @@ void Game::handleInput()
}
// Mode switch to emotes
- if (keyboard.isKeyActive(keyboard.KEY_EMOTE))
+ if (keyboard.isKeyActive(KeyboardConfig::KEY_EMOTE))
{
// Emotions
int emotion = keyboard.getKeyEmoteOffset(event.key.keysym.sym);
@@ -456,7 +456,7 @@ void Game::handleInput()
&& !gui->getFocusHandler()->getModalFocused())
{
NpcDialog *dialog = NpcDialog::getActive();
- if (keyboard.isKeyActive(keyboard.KEY_OK)
+ if (keyboard.isKeyActive(KeyboardConfig::KEY_OK)
&& (!dialog || !dialog->isTextInputFocused()))
{
// Close the Browser if opened
@@ -468,16 +468,16 @@ void Game::handleInput()
else if (dialog)
dialog->action(gcn::ActionEvent(nullptr, "ok"));
}
- if (keyboard.isKeyActive(keyboard.KEY_TOGGLE_CHAT))
+ if (keyboard.isKeyActive(KeyboardConfig::KEY_TOGGLE_CHAT))
{
if (chatWindow->requestChatFocus())
used = true;
}
if (dialog)
{
- if (keyboard.isKeyActive(keyboard.KEY_MOVE_UP))
+ if (keyboard.isKeyActive(KeyboardConfig::KEY_MOVE_UP))
dialog->move(1);
- else if (keyboard.isKeyActive(keyboard.KEY_MOVE_DOWN))
+ else if (keyboard.isKeyActive(KeyboardConfig::KEY_MOVE_DOWN))
dialog->move(-1);
}
}
@@ -486,12 +486,12 @@ void Game::handleInput()
if (!chatWindow->isInputFocused() || (event.key.keysym.mod &
KMOD_ALT))
{
- if (keyboard.isKeyActive(keyboard.KEY_PREV_CHAT_TAB))
+ if (keyboard.isKeyActive(KeyboardConfig::KEY_PREV_CHAT_TAB))
{
chatWindow->prevTab();
return;
}
- else if (keyboard.isKeyActive(keyboard.KEY_NEXT_CHAT_TAB))
+ else if (keyboard.isKeyActive(KeyboardConfig::KEY_NEXT_CHAT_TAB))
{
chatWindow->nextTab();
return;
@@ -503,10 +503,10 @@ void Game::handleInput()
bool wearOutfit = false;
bool copyOutfit = false;
- if (keyboard.isKeyActive(keyboard.KEY_WEAR_OUTFIT))
+ if (keyboard.isKeyActive(KeyboardConfig::KEY_WEAR_OUTFIT))
wearOutfit = true;
- if (keyboard.isKeyActive(keyboard.KEY_COPY_OUTFIT))
+ if (keyboard.isKeyActive(KeyboardConfig::KEY_COPY_OUTFIT))
copyOutfit = true;
if (wearOutfit || copyOutfit)
@@ -767,8 +767,8 @@ void Game::handleInput()
// Ignore input if either "ignore" key is pressed
// Stops the character moving about if the user's window manager
// uses "ignore+arrow key" to switch virtual desktops.
- if (keyboard.isKeyActive(keyboard.KEY_IGNORE_INPUT_1) ||
- keyboard.isKeyActive(keyboard.KEY_IGNORE_INPUT_2))
+ if (keyboard.isKeyActive(KeyboardConfig::KEY_IGNORE_INPUT_1) ||
+ keyboard.isKeyActive(KeyboardConfig::KEY_IGNORE_INPUT_2))
{
return;
}
@@ -776,29 +776,29 @@ void Game::handleInput()
unsigned char direction = 0;
// Translate pressed keys to movement and direction
- if (keyboard.isKeyActive(keyboard.KEY_MOVE_UP) ||
+ if (keyboard.isKeyActive(KeyboardConfig::KEY_MOVE_UP) ||
(joystick && joystick->isUp()))
{
direction |= Being::UP;
}
- else if (keyboard.isKeyActive(keyboard.KEY_MOVE_DOWN) ||
+ else if (keyboard.isKeyActive(KeyboardConfig::KEY_MOVE_DOWN) ||
(joystick && joystick->isDown()))
{
direction |= Being::DOWN;
}
- if (keyboard.isKeyActive(keyboard.KEY_MOVE_LEFT) ||
+ if (keyboard.isKeyActive(KeyboardConfig::KEY_MOVE_LEFT) ||
(joystick && joystick->isLeft()))
{
direction |= Being::LEFT;
}
- else if (keyboard.isKeyActive(keyboard.KEY_MOVE_RIGHT) ||
+ else if (keyboard.isKeyActive(KeyboardConfig::KEY_MOVE_RIGHT) ||
(joystick && joystick->isRight()))
{
direction |= Being::RIGHT;
}
- if (keyboard.isKeyActive(keyboard.KEY_EMOTE) && direction != 0)
+ if (keyboard.isKeyActive(KeyboardConfig::KEY_EMOTE) && direction != 0)
{
if (local_player->getDirection() != direction)
{
@@ -813,18 +813,18 @@ void Game::handleInput()
}
// Attacking monsters
- if (keyboard.isKeyActive(keyboard.KEY_ATTACK) ||
+ if (keyboard.isKeyActive(KeyboardConfig::KEY_ATTACK) ||
(joystick && joystick->buttonPressed(0)))
{
if (local_player->getTarget())
local_player->attack(local_player->getTarget(), true);
}
- if (keyboard.isKeyActive(keyboard.KEY_TARGET_ATTACK))
+ if (keyboard.isKeyActive(KeyboardConfig::KEY_TARGET_ATTACK))
{
Being *target = local_player->getTarget();
- bool newTarget = !keyboard.isKeyActive(keyboard.KEY_TARGET);
+ bool newTarget = !keyboard.isKeyActive(KeyboardConfig::KEY_TARGET);
// A set target has highest priority
if (!target)
{
@@ -836,19 +836,19 @@ void Game::handleInput()
}
// Target the nearest player/monster/npc
- if ((keyboard.isKeyActive(keyboard.KEY_TARGET_PLAYER) ||
- keyboard.isKeyActive(keyboard.KEY_TARGET_CLOSEST) ||
- keyboard.isKeyActive(keyboard.KEY_TARGET_NPC) ||
+ if ((keyboard.isKeyActive(KeyboardConfig::KEY_TARGET_PLAYER) ||
+ keyboard.isKeyActive(KeyboardConfig::KEY_TARGET_CLOSEST) ||
+ keyboard.isKeyActive(KeyboardConfig::KEY_TARGET_NPC) ||
(joystick && joystick->buttonPressed(3))) &&
- !keyboard.isKeyActive(keyboard.KEY_TARGET))
+ !keyboard.isKeyActive(KeyboardConfig::KEY_TARGET))
{
ActorSprite::Type currentTarget = ActorSprite::UNKNOWN;
- if (keyboard.isKeyActive(keyboard.KEY_TARGET_CLOSEST) ||
+ if (keyboard.isKeyActive(KeyboardConfig::KEY_TARGET_CLOSEST) ||
(joystick && joystick->buttonPressed(3)))
currentTarget = ActorSprite::MONSTER;
- else if (keyboard.isKeyActive(keyboard.KEY_TARGET_PLAYER))
+ else if (keyboard.isKeyActive(KeyboardConfig::KEY_TARGET_PLAYER))
currentTarget = ActorSprite::PLAYER;
- else if (keyboard.isKeyActive(keyboard.KEY_TARGET_NPC))
+ else if (keyboard.isKeyActive(KeyboardConfig::KEY_TARGET_NPC))
currentTarget = ActorSprite::NPC;
Being *target = actorSpriteManager->findNearestLivingBeing(local_player,
@@ -880,8 +880,8 @@ void Game::handleInput()
}
// Stop attacking if the right key is pressed
- if (!keyboard.isKeyActive(keyboard.KEY_ATTACK)
- && keyboard.isKeyActive(keyboard.KEY_TARGET))
+ if (!keyboard.isKeyActive(KeyboardConfig::KEY_ATTACK)
+ && keyboard.isKeyActive(KeyboardConfig::KEY_TARGET))
{
local_player->stopAttack();
}
diff --git a/src/gui/inventorywindow.cpp b/src/gui/inventorywindow.cpp
index 450ddfe5..048f83f5 100644
--- a/src/gui/inventorywindow.cpp
+++ b/src/gui/inventorywindow.cpp
@@ -277,7 +277,7 @@ void InventoryWindow::mouseClicked(gcn::MouseEvent &event)
if (event.getButton() == gcn::MouseEvent::LEFT)
{
- if (instances.size() > 1 && keyboard.isKeyActive(keyboard.KEY_EMOTE))
+ if (instances.size() > 1 && keyboard.isKeyActive(KeyboardConfig::KEY_EMOTE))
{
Item *item = mItems->getSelectedItem();
diff --git a/src/gui/setup_keyboard.cpp b/src/gui/setup_keyboard.cpp
index ee6e340f..f40a8109 100644
--- a/src/gui/setup_keyboard.cpp
+++ b/src/gui/setup_keyboard.cpp
@@ -51,7 +51,7 @@ class KeyListModel : public gcn::ListModel
/**
* Returns the number of elements in container.
*/
- int getNumberOfElements() override { return keyboard.KEY_TOTAL; }
+ int getNumberOfElements() override { return KeyboardConfig::KEY_TOTAL; }
/**
* Returns element from container.
@@ -161,7 +161,7 @@ void Setup_Keyboard::action(const gcn::ActionEvent &event)
int i(mKeyList->getSelected());
keyboard.setNewKeyIndex(i);
refreshAssignedKey(mKeyList->getSelected());
- keyboard.setNewKey(keyboard.KEY_NO_VALUE);
+ keyboard.setNewKey(KeyboardConfig::KEY_NO_VALUE);
mAssignKeyButton->setEnabled(true);
}
else if (event.getId() == "makeDefault")
@@ -174,7 +174,7 @@ void Setup_Keyboard::action(const gcn::ActionEvent &event)
void Setup_Keyboard::refreshAssignedKey(int index)
{
std::string caption;
- if (keyboard.getKeyValue(index) == keyboard.KEY_NO_VALUE)
+ if (keyboard.getKeyValue(index) == KeyboardConfig::KEY_NO_VALUE)
caption = keyboard.getKeyCaption(index) + ": ";
else
{
@@ -198,7 +198,7 @@ void Setup_Keyboard::newKeyCallback(int index)
void Setup_Keyboard::refreshKeys()
{
- for (int i = 0; i < keyboard.KEY_TOTAL; i++)
+ for (int i = 0; i < KeyboardConfig::KEY_TOTAL; i++)
{
refreshAssignedKey(i);
}
@@ -209,6 +209,6 @@ void Setup_Keyboard::keyUnresolved()
if (mKeySetting)
{
newKeyCallback(keyboard.getNewKeyIndex());
- keyboard.setNewKeyIndex(keyboard.KEY_NO_VALUE);
+ keyboard.setNewKeyIndex(KeyboardConfig::KEY_NO_VALUE);
}
}
diff --git a/src/gui/viewport.cpp b/src/gui/viewport.cpp
index 9c1d2c9f..8fcca014 100644
--- a/src/gui/viewport.cpp
+++ b/src/gui/viewport.cpp
@@ -480,10 +480,10 @@ void Viewport::mousePressed(gcn::MouseEvent &event)
{
if (local_player->withinRange(mHoverBeing,
local_player->getAttackRange())
- || keyboard.isKeyActive(keyboard.KEY_ATTACK))
+ || keyboard.isKeyActive(KeyboardConfig::KEY_ATTACK))
{
local_player->attack(mHoverBeing,
- !keyboard.isKeyActive(keyboard.KEY_TARGET));
+ !keyboard.isKeyActive(KeyboardConfig::KEY_TARGET));
}
else
{
diff --git a/src/utils/stringutils.cpp b/src/utils/stringutils.cpp
index d9c65dd7..17f5c453 100644
--- a/src/utils/stringutils.cpp
+++ b/src/utils/stringutils.cpp
@@ -242,7 +242,7 @@ std::string getHostNameFromURL(const std::string &url)
// Parse out any "http://", "ftp://", ect...
size_t pos = myHostName.find("://");
- if (pos == myHostName.npos)
+ if (pos == std::string::npos)
{
logger->log("Warning: no protocol was specified for the url: %s",
url.c_str());
@@ -257,7 +257,7 @@ std::string getHostNameFromURL(const std::string &url)
// Remove possible trailing port (i.e.: localhost:8000 -> localhost)
pos = myHostName.find(":");
- if (pos != myHostName.npos)
+ if (pos != std::string::npos)
myHostName = myHostName.substr(0, pos);
// remove possible other junk