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Diffstat (limited to 'src/resources/questdb.h')
-rw-r--r-- | src/resources/questdb.h | 139 |
1 files changed, 139 insertions, 0 deletions
diff --git a/src/resources/questdb.h b/src/resources/questdb.h new file mode 100644 index 00000000..43996b0b --- /dev/null +++ b/src/resources/questdb.h @@ -0,0 +1,139 @@ +/* + * The Mana Client + * Copyright (C) 2025 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#pragma once + +#include "utils/xml.h" + +#include <map> +#include <string> +#include <vector> + +/** + * A map that returns a default value for non-existent keys. + */ +template<typename Key, typename Value, Value def = Value()> +class MapWithDefault +{ +public: + void set(Key key, Value value) + { + mVars[key] = value; + } + + Value get(Key key) const + { + auto it = mVars.find(key); + return it != mVars.end() ? it->second : def; + } + + void clear() + { + mVars.clear(); + } + +private: + std::map<Key, Value> mVars; +}; + +struct QuestEffect +{ + std::vector<int> values; // Quest variable values to which the effect applies + std::string map; // Map name the NPC is located on + int npcId = 0; + int statusEffectId = 0; +}; + +// Map of quest variables, from variable ID to value +using QuestVars = MapWithDefault<int, int>; + +// Map of quest effects, from NPC ID to status effect ID +using QuestEffectMap = MapWithDefault<int, int>; + +enum class QuestRowType +{ + Text, + Name, + Reward, + Giver, + Coordinates, + NPC +}; + +struct QuestRow +{ + QuestRow(QuestRowType type) + : type(type) + {} + + QuestRowType type; + std::string text; + int x = 0; + int y = 0; +}; + +struct QuestState +{ + std::string name; // Name of the quest in this state + std::string group; // Group name of the quest in this state + std::vector<int> incomplete; // Quest variable values for this state (quest incomplete) + std::vector<int> complete; // Quest variable values for this state (quest complete) + std::vector<QuestRow> rows; // Rows of text in the Quests window for this state +}; + +struct Quest +{ + std::vector<QuestEffect> effects; + std::vector<QuestState> states; +}; + +struct QuestEntry +{ + int varId; + bool completed; + const QuestState *state; + + const std::string &name() const { return state->name; } + const std::vector<QuestRow> &rows() const { return state->rows; } +}; + +enum class QuestChange +{ + None, + New, + Completed +}; + +namespace QuestDB +{ + void init(); + void readQuestVarNode(XML::Node node, const std::string &filename); + void unload(); + + bool hasQuests(); + + QuestEffectMap getActiveEffects(const QuestVars &questVars, + const std::string &mapName); + + std::vector<QuestEntry> getQuestsEntries(const QuestVars &questVars, + bool skipCompleted = false); + + QuestChange questChange(int varId, int oldValue, int newValue); +}; |